Pro CTF [idea]

Developer discussion of experimental fixes, changes, and improvements.

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Pro CTF [idea]

Postby Dokujisan » Tue Jan 01, 2008 3:11 am

I was thinking about what would be ideal for CTF clan vs clan matches and I came up with this idea. Let me know what you think.

Pro CTF

The assignment of a "captain" for each team. That captain doesn't play, but has the ability to spectate their own team and communicate to their own team, or to individual players of their team directly.

- So if it were a 5 v 5 match, there would be a 6th person acting as captain of each team.

- This would be similar to popular sports which have a coach on the sidelines helping the players know what to do and what is going on. The "captain" could help facilitate strategy changes and improve communication.

- The captain could not be in fly mode. As soon as the match starts, they would be spectating one of the players.

- The captain could have three chat modes. 1. chatting with everybody. 2. chatting with their team. 3. Chatting directly with an individual player (whichever player they are currently spectating). So a new message mode would have to be created.

- There could be a .cfg file setup for special binds for the captain. So someone would only have to type exec ctf_captain.cfg in the console to get those binds. Those binds would have some essential message binds setup, and someone could customize their as needed.

- One of the binds could be to assign numbers 1 - 6 (on the top row of the keyboard) to spectate individual players (since the captain won't need weapon binds). That would allow them to quickly change who they are spectating without having to left click through the whole team.

- For message binds, there could be a variable for [current_spectated_player], and other variables specific to Pro CTF mode. So the captain could be spectating the player who has the flag and then he/she could say "[current_player] has the flag near [location] with [current_health] health and [current_armor] armor", which would display the information for the player being spectated.

That is all I have worked out so far, but let's go through some scenarios of how this might work.

- Assblaster2000 grabs the blue flag.
- He is being assisted by his fellow player, JoeNutsack
- Someone attacks the flag carrier.
- JoeNutsack defends him and gets killed
- The captain switches through the other players and sees who is closest to the flag carrier's path.
- The captain sees that Mr Hemorrhoid is ahead of Assblaster2000
- The captain switches to spectate Mr Hemorrhoid and presses the "chat_current" bind and says to him, "The flag carrier is behind you. Turn around and assist"
- "No, the other way. He's around the corner."
- Captain then switches to VoteRuPaul08, who is currently defending the base, and sees that he is being attacked by two enemy players.
- Captain switches back to Assblaster2000 and says "base is not secure. head to the left wing outside the base and hang out near the health and armor"
- Captain then checks to see where JoeNutsack respawned and he instructs him to go to the base to help clear it out.
- The captain could also help to keep a mental note of when the strength respawns (if that is enabled).

There are other considerations for a "pro ctf" mod, but I think this is a good start.

Thoughts?
Ideas?
Money?

:-)
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Postby Oblivion » Tue Jan 01, 2008 4:11 am

/me hands doku 5 cents. :D
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Postby Psychcf » Tue Jan 01, 2008 5:21 am

Good idea, but I don't know how that would be programmed easily...
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Postby nexbender » Tue Jan 01, 2008 5:34 am

desu
Last edited by nexbender on Thu Jan 03, 2008 4:03 am, edited 1 time in total.
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Postby Silica Gel: Do Not Eat » Tue Jan 01, 2008 6:07 am

I don't know about the Pro CTF idea but I love the handles!
JoeNutsack , Assblaster2000, Mr Hemorrhoid , Awesome!!!! :D
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Postby Dokujisan » Tue Jan 01, 2008 8:59 am

nexbender wrote:Doku, you know how much I love this game, but seriously, you're thinking of ways around hurdles that have already been crossed by other games a few years ago.


Ssssss...o?

Why does it have to be one or the other? Voice or text? Why not use binds as well as voice? The binds can provide instant information relative to the location and status of the players. It could also set the "here" waypoints for the location of the player being spectated. You also didn't make any comment about the spectating aspect, which I thikn is the more interesting part. As far as communication, there should be options.

Believe it or not, some people prefer not to use voice, or prefer not to waste the bandwidth on it, or they feel it's distracting to listen to someone talk while they are playing. Listening to someone talk reduces the ability to listen to environmental sounds within the game.

Nexuiz could certainly integrate something like mumble and that would be excellent. But there's no reason why you should completely drop the concept of message binds because of voice chatting. Could the voice chat be directed at one individual only (between captain and player 3?) If so, that would be awesome. But I imagine that would be complicated. I would think that setting up the text messaging would be simpler to implement for now.

Also, it doesn't have to be "marching orders". That was just one example. A team could use the captain role in any way they wanted. He could just be there to provide information for the group instead of giving orders.

Glad you liked the names :-)
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Postby GreEn`mArine » Tue Jan 01, 2008 12:00 pm

What you suggested is something I would consider to be "lame", as this is exactly what makes out the team skills (beside the individual skills of the players like aiming). All members of a "good" team do automatically know what to do, know how to fall back to another pathway, or whatever is required in the different situations like losing backup for the flag carrier. Thanks to the small flag carrier sprite that is visible on everyone's screen the teamm8s know where their flagcarrier is all the time anyway.

This is also the difficulty for teams to get really good, because besides playing an action-based game they also have to think about tactics, timing, etc. The skill comes because the team finds out how to react smartly by themselves, not by someone else who is not actively playing and thus could manage to judge the situation and give orders easily.

Also such a system that makes you typing is way too slow, because typing is too slow. I know this, because in some situations I encountered during 3v3 CTF even voice communication happened to be too slow/delayed in order to get the advices to my teammates. And from what I heard the more you played together the less communication whatsoever was required between the teammates, because they already know each other
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby [-z-] » Tue Jan 01, 2008 5:32 pm

That's very close minded of you GreEn`. Your first paragraph is working off the assumption that every 'good team' is perfect. Do you think football teams win the Super Bowl merely because they are good players / a good team? Hell no, they have an outside perspective on the situation.

A good player utilizes all the information they are given and makes split seconds decisions based on their understand of the situation. Outside insight provides more knowledge thus allowing a player to add more detail to the situation the have created in their mind.

Just because you don't THINK you'd benefit from this suggested mod, doesn't mean others wouldn't.
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Postby nifrek » Tue Jan 01, 2008 5:42 pm

I actually like this idea, however like I said on irc, IMO the captain should be in flymode only, I don't think I'd like idea of someone spec'ing me and telling me exactly what to do every second. While in fly mode, he could talk to the team and give direction on what is going on, keep them up to date, not directly giving orders but helping coordinate on attacks, acting like a "satellite", telling the team what's the situation of the other team. Same for defense, etc.
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Postby Urbanshenkie » Tue Jan 01, 2008 6:09 pm

pro players dont type they use ventrillo or teamspeak , is bether id to provide a voice server like world of warcraft or ascentemu has
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