
I decided to switch teams, but the same happened again... it seems like spawn killing is the new trend tactic for the moment.
If there was a timer, ticking backwards some seconds (maybe 3) right after spawn and people that shoot the freshly spawned would get also 30% of the damage they do to the spawned while the timer is greater than 0, that would make people stop spawn killing.
Maybe a sign, like a ring around the body of the spawned could protect people from accidental spawn killing.
If one is in a bad situation (maybe carrying the flag) and needs to shoot the spawned badly, one can still decide between taking the damage or waiting for the sign to disappear.
30% means one can spawn kill about twice, if one has 100 health. If spawn killers gang up, that will still be about four or five times each.
Of course it schould be possible to switch that feature of or set the percents and time via cvars.
Maybe some of you think it's map dependant. Well, that's true, but what map has more spawn points than spawn killing players? (maybe ito ?)
Anyways on greatwall and facing it takes only 4 killers (maybe less) with nex or rockets to securely cover all spawn points. That can be very frustrating.
What do you think?