Bug in non-SDL dev version of 2.4

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Bug in non-SDL dev version of 2.4

Postby Clueless Newbie » Wed Feb 06, 2008 11:33 am

Something's wrong with the key settings; the game keeps adding keys!

If I clear out the movement keys (for instance) and reset them before playing a match, and then quit, the next time I start non-SDL Nex a bunch of extra keys will have been assigned to the input settings.
This doesn't always cause trouble, but the keys accumulate. And when there are more than 4-5 keys assigned to a given task, the key input often gets stuck. This means the game acts as if I'm holding a given key down even though I'm not touching it - or key presses don't register at all.
The erroneous key assignments happen during the games, but they don't show up in the menus until the next time I start Nex.

Another bug (not so serious) is that the keypad doesn't seem to have been mapped properly. For instance, KP8 is registered as uparrow - which is wrong, while KP5 is KP5 - as it should be. This hasn't caused any problems as far as I can see though, so it isn't a big deal.
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Re: Bug in non-SDL dev version of 2.4

Postby morfar » Wed Feb 06, 2008 7:26 pm

What kind of extra keys keeps get assigned to movement binds? I can't reproduce it, and I don't know what you are doing. If only you can specify in steps.
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Re: Bug in non-SDL dev version of 2.4

Postby oz » Wed Feb 06, 2008 8:56 pm

Clueless Newbie wrote:For instance, KP8 is registered as uparrow - which is wrong, while KP5 is KP5 - as it should be.


Does the "Num" key toggle this problem?
"Num" key usually toggles the number pad keys function. This is called Num Lock and is mostly indicated by a keyboard LED.

Num Lock off:
1->End
2->Down
3->Page Down
4->Left
5->5
6->Right
7->Home
8->Up
9->Page Up
0->Insert
,->Delete

If you cannot toggle Num Lock state in the game, try to toggle it before starting nexuiz. It's just a guess, but it's easy to try...

Good luck.
oz
 


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