My opinion (TM):
"If you get too much (eye)candy - you get sick of it."
Also:
Overusing reflections will make users switch them off, thus spoiling the effect even where it's affordable.
Not the only thing I am worried about. Overusing can also mean:
"Of yes, let's add reflections on this metal floor... oh and on this stone... that barrel needs more reflections as well... and this tree... and the slime in slime pit also needs heavy reflections"
I've seen too many games using their shiny effects on almost everything - no matter if it's suitable or not.
I've seen the reflections in one single level already and it doesn't really my FPS here (I'm playing with VSync so I would not notice a 20 FPS drop however if it's still out of my sync). But I am sure we will see more of it with the next maps that are done - IF the people like it. That's up to the map-community.
