older levels don't take advantage of new reflection effect

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

older levels don't take advantage of new reflection effect

Postby rufsketch1 » Sun Mar 02, 2008 2:38 am

i think the old levels (such as the one's with slime) should be made to take advantage of the new reflection and refraction effects.
rufsketch1
Advanced member
 
Posts: 52
Joined: Sat Feb 03, 2007 6:02 pm

Postby divVerent » Sun Mar 02, 2008 6:46 am

Reflections are a huge fps drop... especially if the reflections are not all from the same plane.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby rufsketch1 » Sun Mar 02, 2008 5:32 pm

I'm willing to deal with that...
rufsketch1
Advanced member
 
Posts: 52
Joined: Sat Feb 03, 2007 6:02 pm

Postby esteel » Tue Mar 04, 2008 7:01 pm

But maybe not everyone? :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Asraniel » Wed Mar 05, 2008 9:26 am

arent reflexions configurable? i dont realy understand the question
Asraniel
Alien
 
Posts: 112
Joined: Tue Feb 28, 2006 9:15 pm

Postby Blµb » Wed Mar 05, 2008 12:30 pm

Asraniel wrote:arent reflexions configurable? i dont realy understand the question


exactly, if your fps drop too far down, then simply switch off the reflections
*slaps divVerent for his comment*
Blµb
Alien trapper
 
Posts: 277
Joined: Thu Mar 29, 2007 1:49 pm

Postby SavageX » Wed Mar 05, 2008 1:45 pm

Overusing reflections will make users switch them off, thus spoiling the effect even where it's affordable.

*slaps Blµb for his comment*
SavageX
Site Admin
 
Posts: 442
Joined: Wed Mar 01, 2006 9:34 am

Postby esteel » Wed Mar 05, 2008 1:53 pm

*slaps everyone just for the fun of it*
:D
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Zico » Wed Mar 05, 2008 2:30 pm

My opinion (TM):
"If you get too much (eye)candy - you get sick of it."

Also:
Overusing reflections will make users switch them off, thus spoiling the effect even where it's affordable.

Not the only thing I am worried about. Overusing can also mean:

"Of yes, let's add reflections on this metal floor... oh and on this stone... that barrel needs more reflections as well... and this tree... and the slime in slime pit also needs heavy reflections"

I've seen too many games using their shiny effects on almost everything - no matter if it's suitable or not.
I've seen the reflections in one single level already and it doesn't really my FPS here (I'm playing with VSync so I would not notice a 20 FPS drop however if it's still out of my sync). But I am sure we will see more of it with the next maps that are done - IF the people like it. That's up to the map-community. :)
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby rufsketch1 » Sun Mar 16, 2008 5:56 am

you could set a priority system on reflections. if it has a high priority, then it will show up with low reflection settings, if it has a low priority, it wont. on any level where they would be too big a performance drop, set them to a low priority level.

but i don't think having reflections in more than one place is that big a drain, i haven't noticed any problems with it on the starship level.


also, i think a level made entirely of reflective object would be quit interesting.

house of mirrors >_<.
rufsketch1
Advanced member
 
Posts: 52
Joined: Sat Feb 03, 2007 6:02 pm

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron