CSQC - Can I get a proof of concept?

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CSQC - Can I get a proof of concept?

Postby [-z-] » Wed Mar 05, 2008 5:49 pm

I've been doing my best to research the elusive Client-Side Quake C (CSQC). The best documentation I was able to find was this cached documentation. There are however a lot of questions I'm left with.

Such as:
What do I call the files I create?
How do I compile csprogs.dat?

I was hoping I could get a simple proof of concept. Point A to point B on say, adding a new element to the HUD.
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Postby esteel » Wed Mar 05, 2008 7:33 pm

There is already a small simple CSQC part in Nexuiz svn.. its not used so far but it should be in a working state..
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Postby Blµb » Wed Mar 05, 2008 7:37 pm

I can give you my files :P
you compile it the same way the server qc is compiled

You know, the onslaught minimap, and the ctf commander menu I've been making to experiment with csqc

basically, there are some core functions in Main.qc and View.qc in the data/qcsrc/client/ folder which are used by the engine, and you have a whole lot of builtins you can use to do stuff with it
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Postby [-z-] » Wed Mar 05, 2008 9:33 pm

esteel wrote:There is already a small simple CSQC part in Nexuiz svn.. its not used so far but it should be in a working state..

Can you please tell me where this is so I and others can experiment?

Blµb wrote:I can give you my files :P
you compile it the same way the server qc is compiled

Yeah, that'd be cool, can you email them to me? z @ nn
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Postby KadaverJack » Wed Mar 05, 2008 10:15 pm

[-z-] wrote:
esteel wrote:There is already a small simple CSQC part in Nexuiz svn.. its not used so far but it should be in a working state..

Can you please tell me where this is so I and others can experiment?

svn://svn.icculus.org/nexuiz/trunk/data/qcsrc/client/ or in Nexuiz/sources/gamesource20080229.zip
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Postby [-z-] » Wed Mar 05, 2008 10:27 pm

Well now I feel dumb. I don't know that was CSQC :). Thanks for the help.
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