The shotgun --- its design

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Blµb » Sat Apr 05, 2008 9:04 am

[-z-] wrote:http://pics.nexuizninjaz.com/files/utuppbmwi8yklzu41cyb.jpg

http://pics.nexuizninjaz.com/files/xdtt ... gdeksp.jpg

The only thing that bothers me is the shot origin. It comes out of the middle of the gun :-\

what fov are you using?
because I bet it's like 120 and for us normal players we'd only see the top of the gun...
we should force screenshots to use fov 90 or echo the fov first :S
if it's fov 90, then the gun should be moved back a bit
aaaaaaaand with that clip
it looks more like some automatic thingy... MG-ish
Blµb
Alien trapper
 
Posts: 277
Joined: Thu Mar 29, 2007 1:49 pm

Postby Byrned » Wed Apr 09, 2008 2:56 am

I think the new model is excellent. Shotguns that are designed for firefights often have clips, although they usually only contain 3 or 4 shots. I think that the barrel should be shortened slightly, but other than that I love it.
This is my roflcopter. It goes SOI SOI SOI
Byrned
Member
 
Posts: 16
Joined: Sun Apr 06, 2008 3:53 am
Location: <-- That way

Postby Taiyo.uk » Wed Apr 09, 2008 5:55 am

Looks good. I prefer this to the current model.

As for looking futuristic... Well, shotguns aren't futuristic weapons. I'm not sure what could be done here. The Daewoo USAS-12 seems to be a fairly futuristic looking clip-loading shotgun.

If people don't like the clip loading design then a drum loading design such as the Pancor Jackhammer may be an alternative.
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Postby [-z-] » Wed Apr 09, 2008 1:05 pm

I've been using Doc's shotgun for a few weeks now... I like it but it feels too thin. I'd like it to be shorter and fatter. feels like I'm pointing a qtip at people right now.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby morfar » Wed Apr 09, 2008 2:18 pm

morfar wrote:It's nice. But I rather have it shorter and fatter. And remove the clip.
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

Postby Ildamos » Thu Apr 10, 2008 2:03 pm

As for looking futuristic... Well, shotguns aren't futuristic weapons. I'm not sure what could be done here.


Lots actually. Yes, your Pancor Jackhammer is a VERY sound example.

Also Bungie seems to have accomplished the futuristic look without wildly deviating from the standard shotgun design:

Halo Shotgun Pic 1

Halo Shotgun Pic 2

It's impressive how a few simple lines can achieve a futuristic look.

The 4 glowing lines in the shotgun model in the above screenshot shown by [-z-] is a good start though it can still be improved upon.

Also, guys, please remember the theme, Nexuiz is all about bright, saturated colors in its skins. Please don't make the new shotgun black.
Ildamos
Advanced member
 
Posts: 50
Joined: Mon May 21, 2007 4:01 am

Postby [-z-] » Thu Apr 10, 2008 3:09 pm

Ildamos wrote:Also, guys, please remember the theme, Nexuiz is all about bright, saturated colors in its skins. Please don't make the new shotgun black.


Image
Image
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby tZork » Thu Apr 10, 2008 3:41 pm

Jackhammer is a longtime favorite design to copy.heres a few more nexuiz'ish ones
http://en.wikipedia.org/wiki/Image:Mag7-m1.jpg
http://www.hkpro.com/CAWS.htm
http://users.iafrica.com/n/nj/njj741t/
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Ildamos » Thu Apr 10, 2008 6:57 pm

@Z: I realize that the guns are indeed black Z but the percentage of the colored parts of the Machine Gun's and the Nex's (? Right name?) relative to their bodies are substantial enough to rivet the players' eyes to the colored parts.

I apologize about that. I should have stated my point clearer.

The shotgun in your screenshot though, has too few colored lights and lines, hence my suggestion. It's also why I added:

The 4 glowing lines in the shotgun model in the above screenshot shown by [-z-] is a good start though it can still be improved upon.


Its percentage of colors and the way it looks currently deviates from Nexuiz's theme IMO.

But that's just my opinion.

Peace!
Ildamos
Advanced member
 
Posts: 50
Joined: Mon May 21, 2007 4:01 am

Postby torus » Thu Apr 10, 2008 7:00 pm

Garish colors are a bad thing, and make them look like toys. Gunmetal black FTW.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron