The shotgun --- its design

Developer discussion of experimental fixes, changes, and improvements.

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Postby Ildamos » Thu Apr 10, 2008 7:04 pm

While I agree with vibrant colors being bad for guns, Nexuz has always been this way.

I mean an Ochre-colored grenade launcher? But it's fun! :D


EDIT: In case I am misunderstood: yes I support the "desaturation" of colors in 2.4 but do make the new shotgun be in line what the Nex and Machine Gun have followed in terms of "other color-to-black" ratio.

This way, there will be a COHESION in terms of design and in keeping up with the theme the developers have taken.
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Postby torus » Thu Apr 10, 2008 7:16 pm

Just because that's how Nexuiz has been, doesn't mean that's how it should be- resistance to change is a hindrance to progress.
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Postby [-z-] » Thu Apr 10, 2008 10:12 pm

torus wrote:Just because that's how Nexuiz has been, doesn't mean that's how it should be- resistance to change is a hindrance to progress.


I couldn't agree more. I like the new styles Morphed went with.


Hell yeah!
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Postby :) » Thu Apr 10, 2008 11:52 pm

torus wrote:Just because that's how Nexuiz has been, doesn't mean that's how it should be- resistance to Dave is a hindrance to progress.

Agreed. But maybe some sort of artwork guidelines should be set then? I know as far as physics and gameplay are concerned the simple, old-school deathmatch principles have been kept.
Setting principles for the artwork would help a lot too.
It surely wouldn't be appealing to mix cartoon and realistic artwork for example.
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Postby [-z-] » Fri Apr 11, 2008 12:29 am

Dave wrote:It surely wouldn't be appealing to me to mix cartoon and realistic artwork for example.

fixed

I like variety.
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Postby :) » Fri Apr 11, 2008 12:59 am

[-z-] wrote:I like variety.

Variety has its place.
Putting Mickey Mouse as the main character in Call of Duty would decrease sales rather than increase them. I promise.
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Postby [-z-] » Fri Apr 11, 2008 1:23 am

Dave wrote:Variety has its place.
Putting Mickey Mouse as the main character in Call of Duty would decrease sales rather than increase them. I promise.


Making a statement and following it with an extreme example doesn't make it fact. It's still your opinion. Hell, I can argue that your example would kick ass. I'd love to go into cities as a crazed mickey mouse popping off 'tourists'.

I see nothing wrong with variety... it'll still only be used at the discretion of server admins and/or Alientrap.

For the record, mickey mouse is already in Nexuiz.
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Postby Psychcf » Fri Apr 11, 2008 2:00 am

it's a hidden mickey! I'm in disneyworld!!! WHOO!
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Postby :) » Fri Apr 11, 2008 4:59 am

I'm afraid my opinion happens to indeed be fact. :(

Really, I don't even care, I just said something so I could misquote torus as saying "resistance to Dave is a hindrance to progress.", which was a Great Success!
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Postby Ildamos » Fri Apr 11, 2008 6:33 am

Just because that's how Nexuiz has been, doesn't mean that's how it should be- resistance to change is a hindrance to progress.


I do not know why it came to this. Like I said I LIKE the new weapons. They have changed.

So let me get this straight.

I like the new weapons = I like change.

My observation is that the shotgun model you support STICKS out from the excellent (read: good, I like, excellent, awesome, you get the point.) NEW turn the weapon design took. I just would like it to be more akin IN TERMS OF DESIGN THEMES. That thing looks like it could fit in CS and SWAT games.

Add more blinkos and whatnots that scream Nexuiz and it will be good.

Toning down Dave's example: please do not put CS-like weapons in Nexuiz.

I do not know where this misconception that I do not like change sprung from. I hope this post clears it up. If it doesn't, well, each to his own.
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