qubodup wrote:Hi there,
At least a bunch of people think that Nexuiz is far from pretty, in the way Tremulous and Warsow are.
I can't be sure about this, as my Athlon XP 2600+ and GeForce 5200 Fx don't allow shaders and shadows without getting terrible fps.
I noticed one thing though: it seems that for example sidestep-animations are missing.
Is there an "art"-to-do list?
What other things should or could be improved visually in your humble opinion?
Do you agree that character animations is a problem?
Replying to a
really old post here...
IMO, the "prettiness" of a game depends less on the capabilities of the engine and more on the skills of the content creators. If a game's maps are just a series of bland boring boxes with drab textures, then the most advanced game engine won't be able to make it look good. OTOH, you can make some really pretty stuff even with an old, outdated engine, You just have to learn how to work with the limits of a game engine instead of cursing them.
Having said that, I think Nex is a pretty decent game engine, It's not Id's newest and greatest, but it doesn't have to be in order to look good.
As for Warsow and Tremulous, I haven't played Warsow, but Tremulous did
not strike me as a "pretty" game. Not much fun either.
And yes, I'd like a complete overhaul of the player models. I'd like more coherent models, maybe models that followed "themes" (alien sci-fi, undead, manga, clowns, etc), and better animations. Myself, I'd like the models be able to look up and down.