qubodup wrote:Hi there
Hello
qubodup wrote:At least a bunch of people think that Nexuiz is far from pretty, in the way Tremulous and Warsow are.
Well it depends on what you look for in beauty in a game. I don't think warsow has fog or reflections. Some people prefer cell shaded maps and weapons, others prefer intimate details. I never played Tremulous so I can't comment on that.
qubodup wrote:I can't be sure about this, as my Athlon XP 2600+ and GeForce 5200 Fx don't allow shaders and shadows without getting terrible fps.
Well shaders are shadows are ~kind of a big deal~ if we're talking about the visuals of a game.
qubodup wrote:I noticed one thing though: it seems that for example sidestep-animations are missing.
It is to my understanding that there is limited know how of to actually create a character. There are some people I've seen create multiple characters in a week (leilol) but many others who have trouble rigging the model (which appears to be the biggest "how do I?" in the Nexuiz character creation scene).
Also, the torso doesn't move, I think that's more important than side step

.
qubodup wrote:Is there an "art"-to-do list?
Nothing official that I know of...
the development wiki may be the closest thing.
qubodup wrote:What other things should or could be improved visually in your humble opinion?
Moving torso, that is all I need (for now).
qubodup wrote:Do you agree that character animations is a problem?
It's not that big of a deal to me.