hey, I am a character modeler.. working toward professional level design work.
I accidentally came by a post in blendernation asking for character designers from 2006, but I just thought I would pop in and see if there was still a need, or if development here has slowed down to maintenance level.
I wouldn't mind doing a character for nexuiz and seeing how things go, but I do have some questions and some requirements of my own.
first, do you even want anyone to create new characters for Nexuiz, or do you think it is worth it??
Second, it takes me approximately between 60 to 100 hrs to create a character, low poly, high poly, normal map, texture, rigging and animations. In other words the first character I create will be it will be obvious that it is a new generation character (i.e. lots of detail) and will not fit really well with the existing game characters. Would it seem strange to have one high detail character in the middle of the game, even if it is only midterm.
third, the post from 2006 mentioned keeping characters to 1200 tris. This is highly unrealistic these days with 4,000 - 5,000 tris on the low end... UT2007 I think is using characters in the range of 10,000 tris. I like to keep mine under 4,500 but that is about where this would end up. Textures even remapped to take up all texture space still end up being at least 512x512.. larger if you really want to see the scars.. Is this to much??
Fourth, I probably should have asked this second, but I do need to know what the state of export from blender to nexuiz is. I did read about using tags like the .smd exporter for the source engine. This is of course a little strange for me because I thought that nexuiz was built from quake which is ID software, not Valve... ??
Anyway.. just poking so maybe someone could answer some of that ..
I do have plenty of prior work, but I don't want to show up here and start stuffing my work into peoples faces, so if you want to see stuff I've done just ask and I'll post it.
DG