NEW Single Player Mode

Developer discussion of experimental fixes, changes, and improvements.

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Would you like a story mode?

YES
26
74%
NO!!!!!
5
14%
Doesn't Matter
4
11%
 
Total votes : 35

NEW Single Player Mode

Postby jordanaustino » Tue May 06, 2008 11:43 pm

I know this is a big want, but I am wanting to try and mod nexuiz (more like a conversion or complete add in) so that it includes a sort of story mode. There are a lot of free games available online but none with graphics like this I think it would be great to make a VERY different story mode. I don't want to Halo replica that would stink. Is there anyone interested in this and/or helping with this large undertaking.
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Postby Shoe » Wed May 07, 2008 5:33 am

I've likewise had ideas for something like this before, but I definitely don't have the kind of talent that would be required to pull it off well.
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Postby HarryButt » Wed May 07, 2008 9:22 am

Everything I could provide atm are concepts and (2D-)graphics of any kind. I'm no use in coding.
What would be your idea of a story mode? Something like UT3? And what would the presentation look like?
I was playing this little game called Lugaru for a while. This guy was using a very simple textbox mode for any kind of speech during the story mode. Story was nothing too special, but it was enough to give me a reason for serious asskicking :P We have some good voices around, I suppose. Still, with voices it's a huge problem not to sound cheesy. Maybe something comparable to the first Hitman title. A mission briefing before the actual match. Like, this is your next challenger, dude: [BOT]Sensual... Do your best, or you'll be out of the tournament.
Kind of...
Imho the singleplayer part has to become more important. Like the guys at Epic Games mentioned: there were actually more people playing UT2k4 with bots than in multiplayer online. That's why they improved singleplayer for UT3. Never played that though. Mac version is coming late, as usual...
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Postby Taiyo.uk » Wed May 07, 2008 1:26 pm

There does appear to be a lack of decent single player games in the FOSS world. However creating the content for such a game is a mammoth task. Particularly in the mapping sense since SP maps tend to be large and detailed.

So long as the story isn't told through cutscene spam like in D3 then I'm all for a story-based SP mod. IHMO what would be really sweet is where the player uncovers the story by interacting with the environment in the game.
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Postby Urmel » Wed May 07, 2008 2:41 pm

Well, I've been playing Nexuiz for too long, for me it doesn't matter and I don't think I would give it a try.

I think Zymotic (the next Alientrap game) will contain a story however, no? I consider Nexuiz pure MP and its campaign more like a poor kind of tutorial which would be worth to be worked on.
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Postby jordanaustino » Wed May 07, 2008 3:00 pm

I was thinking something similar to a Tom Clancy game except far more sci-fi. I understand that this will be a huge undertaking and wanted to make sure there would be a group of people to support it. I was also hoping I could get a group of people to help with the development.
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Postby HarryButt » Wed May 07, 2008 3:18 pm

jordanaustino wrote:I was thinking something similar to a Tom Clancy game except far more sci-fi.
Nah, I don't think that Tom Clancy and bunnyhopping is a good combination. You shouldn't change ingame mechanics, for they're working pretty well for now. Personally, I would only try to accomplish the stuff, we have already.
Do you really want mission-based gameplay? In a game, where the maps are closed deathmatch arenas with no doors and windows? :P My idea was more of an interstellar sports event.
What could be done are tutorial-styled games, like in the first UT. "Welcome to Unreal Tournament Combat Training. [...] In 'Capture The Flag' your goal is to steal the enemies flag while defending your own from being stolen." etc etc etc
This would actually give the people a faster understanding of the game imho. And that's basically what the singleplayer is for in Nexuiz afaik.
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Postby Asraniel » Wed May 07, 2008 6:41 pm

Taiyo.uk wrote:There does appear to be a lack of decent single player games in the FOSS world. However creating the content for such a game is a mammoth task. Particularly in the mapping sense since SP maps tend to be large and detailed.


Sadly the darkspace engine needs precompiled maps. Because if it would not, we could somehow create random generated maps (hellgate london) and such things, and the task would be smaller, at least, it would ask less from the artists, but more from the programmers. But there are more programmers in the FOSS world than there are artists.
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Postby jordanaustino » Wed May 07, 2008 7:47 pm

The really detailed maps are nice and I like working on the artwork. There is no doubt that this will be a large undertaking and take a long time. I'm thinking that maybe we could add some weapons into the game, we could use some of the existing artwork available on the site. I was thinking mission based with some really unskilled bots, so you don't die as quickly. the maps would just have to be a little more closed in we could edit the existing maps. If anyone has any other good ideas, I just want something with more of a plot.
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Postby HarryButt » Wed May 07, 2008 9:40 pm

Sounds like a new game to me. :roll:
I had some ideas on a new game too... I think, it will stay an idea.
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