NEW Single Player Mode

Developer discussion of experimental fixes, changes, and improvements.

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Would you like a story mode?

YES
26
74%
NO!!!!!
5
14%
Doesn't Matter
4
11%
 
Total votes : 35

Postby Taiyo.uk » Wed May 07, 2008 9:57 pm

Urmel wrote:I think Zymotic (the next Alientrap game) will contain a story however, no?


Hmm, perhaps jordanaustino can help out with Zymotic instead?
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Postby jordanaustino » Wed May 07, 2008 10:14 pm

I think I may try and help with zymotic, however I think it would be nice to have everything in one package.
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Postby Dokujisan » Wed May 07, 2008 10:23 pm

I think even if Nexuiz' single player mode is meant as a glorified tutorial, it could still use improvement. I would think the hardest part about creating a "storyline" within the single player mode would be the programming of the bots.

However, it could give the developers a way to experiment with some code for following a storyline before applying that code to Zymotic. It wouldn't need to be elaborate at all for Nexuiz.
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Postby Dokujisan » Wed May 07, 2008 10:24 pm

Hmm, as an afterthought, with the limited developer resources available to Nexuiz, I think there are far more important features that I would prefer were developed or improved instead of this. :-)
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Postby jordanaustino » Wed May 07, 2008 10:28 pm

I've tried to log into zymotic and failed multiple times, the website is gone. I'm thinking the project may have been abandoned, perhaps not enough people working on it. So I'll start working on this. The bots are going to be hard, It will be simple at first and may take a while, I don't have very much c++ experience, but should be able to learn quickly(I've used java and c# a lot). If anyone is up to helping it would be great. I'll keep you guys posted on any advancements.
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Postby Dokujisan » Wed May 07, 2008 11:08 pm

Hell, even if you do anything to improve the bot code, that would be a plus :-)
One of the difficulties of running a server is that it's sometimes difficult to get people to fill it up. Ideally, we could have a few bots for them to play with before real people show up, but the bots really aren't that great to play with. They get stuck on jump pads a lot and they tend to follow some simple patterns.

Anyway, you'll probably want to chat with the developers here
irc://irc.anynet.org/alientrap
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Postby Shoe » Wed May 07, 2008 11:19 pm

jordanaustino wrote:I've tried to log into zymotic and failed multiple times, the website is gone. I'm thinking the project may have been abandoned, perhaps not enough people working on it. So I'll start working on this. The bots are going to be hard, It will be simple at first and may take a while, I don't have very much c++ experience, but should be able to learn quickly(I've used java and c# a lot). If anyone is up to helping it would be great. I'll keep you guys posted on any advancements.

Zymotic isn't dead. There are long bouts in between SVN commits but they still happen.
http://svn.icculus.org/zymotic/
I think it's mostly Vermulean doing the coding on it, which I'd imagine is part of why it's not moving forward at the pace that Nexuiz does. Also, being single-player oriented, it'll take longer than with a purely MP game.
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Postby jordanaustino » Thu May 08, 2008 12:23 am

That's nice to hear, you guys should fix the alientrap site for it i'm getting a 404 error caused by a 403, so a 807 if I'm right. anyways they should fix that
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Postby Sepelio » Fri Jul 10, 2009 4:08 pm

I thought I'd give this thread a bump as of well... just now.

I realise there is new bot scripting available now. Evidently I dont know the exact details that but judging from the tuba I think it could make a campaign story mode more feasible.

Continuing on a story mode idea, if nexuiz supports video playback (I dont know if it does) wouldnt it be possible to script a campaign where between each mission there was a little machinima style cutscene to elaborate on storyline etc. ?

I feel even though Nexuiz isn't built specifically for a storyline one could definately be adapted. We have a maximum of 4 teams which means we can have multiple sides to a conflict. Assault and Onslaught are good modes for singleplayer I'd say, with a little adaptation.
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Postby Flying Steel » Fri Jul 10, 2009 5:37 pm

I think that a story driven campaign would be a great addition to the game at some point in the future. In fact, having a good backstory could help solidify the game's feel and direction.

But there currently isn't a foundation for a story driven campaign. The game needs more gameplay features and content, imo. The class based mod, vehicles, turrets, new weapons, jetpack and hook, onslaught and assault, these can form a solid foundation for a campaign (in addition to making the game alot better in general) but they are still works in progress atm.

Otherwise you just have a string of repetitive deathmatches strung together through a weak storyline that by some plot device revolves around said deathmatches.
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