
I have now updated it.

You may want to remove or comment the the final line. Use # before the text to comment it.
Below is the output from my Konsole using my build script from the above message, Note, I had recently run the script and it had already updated Nexuiz and Darkplaces SVN's.
- Code: Select all
victim@victim:~/Games$
victim@victim:~/Games$
victim@victim:~/Games$ simple-build-nexuiz.sh
Starting the process
1. Updating Nexuiz from SVN
At revision 3703.
Nexuiz updated from SVN
2. Compiling menu
Source file: progs.src
outputfile: ../../menu.dat
compiling config.qh
compiling msys.qh
compiling mbuiltin.qh
compiling oo/base.h
compiling ../common/constants.qh
compiling ../common/util.qh
compiling ../common/mapinfo.qh
compiling ../common/campaign_common.qh
compiling gamecommand.qh
compiling menu.qh
compiling draw.qh
compiling skin.qh
compiling nexuiz/util.qh
compiling oo/classdefs.h
compiling classes.c
compiling oo/constructors.h
compiling classes.c
compiling oo/implementation.h
compiling classes.c
compiling ../common/util.qc
compiling ../common/gamecommand.qc
compiling gamecommand.qc
compiling menu.qc
compiling draw.qc
compiling nexuiz/util.qc
compiling ../common/campaign_file.qc
compiling ../common/campaign_setup.qc
compiling ../common/mapinfo.qc
Progs should run on any Quake executor
139816 strofs (of 1000000)
29767 numstatements (of 524288)
766 numfunctions (of 16384)
6875 numglobaldefs (of 32768)
605 numfielddefs (565 unique) (of 2048)
6877 numpr_globals (of 65536)
Writing ../../menu.dat
493064 TOTAL SIZE
Writing ../../menu.lno
Compile Complete
optres_shortenifnots 57
optres_overlaptemps 10544
optres_constantarithmatic 30
optres_nonvec_parms 6328
optres_assignments 473
optres_unreferenced 157
optres_dupconstdefs 98
numtemps 303
0 warnings
Menu compilation finished
3. Compiling server
Source file: progs.src
outputfile: ../../progs.dat
compiling sys.qh
compiling builtins.qh
compiling constants.qh
compiling ../common/constants.qh
compiling defs.qh
compiling extensions.qh
compiling campaign.qh
compiling ../common/campaign_common.qh
compiling ../common/util.qh
compiling ../common/util.qc
compiling ../common/mapinfo.qh
compiling ipban.qh
compiling keyhunt.qh
compiling antilag.qh
compiling vote.qh
compiling miscfunctions.qc
compiling waypointsprites.qc
compiling bots.qc
compiling havocbot_roles.qc
compiling havocbot.qc
compiling g_subs.qc
compiling runematch.qc
compiling arena.qc
compiling g_violence.qc
compiling g_damage.qc
compiling teamplay.qc
compiling cl_physics.qc
compiling g_world.qc
compiling g_decors.qc
compiling g_casings.qc
compiling t_jumppads.qc
compiling t_teleporters.qc
compiling sv_main.qc
compiling sv_stats.qc
compiling g_triggers.qc
compiling cl_weaponsystem.qc
compiling w_common.qc
compiling w_laser.qc
compiling w_shotgun.qc
compiling w_uzi.qc
compiling w_grenadelauncher.qc
compiling w_electro.qc
compiling w_crylink.qc
compiling w_nex.qc
compiling w_hagar.qc
compiling w_rocketlauncher.qc
compiling t_items.qc
compiling cl_weapons.qc
compiling cl_impulse.qc
compiling cl_player.qc
compiling cl_client.qc
compiling t_plats.qc
compiling antilag.qc
compiling ctf.qc
compiling domination.qc
compiling mode_onslaught.qc
compiling g_hook.qc
compiling t_swamp.qc
compiling clientcommands.qc
compiling vote.qc
compiling campaign.qc
compiling ../common/campaign_file.qc
compiling ../common/campaign_setup.qc
compiling ../common/gamecommand.qc
compiling gamecommand.qc
compiling keyhunt.qc
compiling assault.qc
compiling ipban.qc
compiling ../common/mapinfo.qc
compiling t_quake3.qc
compiling t_halflife.qc
compiling t_quake.qc
Recognised progs as regular Quake
Progs should run on any Quake executor
182748 strofs (of 1000000)
50636 numstatements (of 524288)
1165 numfunctions (of 16384)
8787 numglobaldefs (of 32768)
1032 numfielddefs (902 unique) (of 2048)
9014 numpr_globals (of 65536)
Writing ../../progs.dat
744572 TOTAL SIZE
Writing ../../progs.lno
112 unique precache_sounds
109 unique precache_models
Compile Complete
optres_shortenifnots 396
optres_overlaptemps 20007
optres_constantarithmatic 152
optres_nonvec_parms 11309
optres_assignments 1436
optres_unreferenced 230
optres_dupconstdefs 285
numtemps 561
0 warnings
Server compilation finished
4. Updating Darkplaces from SVN
At revision 8353.
Darkplaces updated from SVN
5. Compiling Darkplaces
make sv-nexuiz cl-nexuiz sdl-nexuiz
make[1]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="nexuiz-dedicated" LDFLAGS_COMMON="-lm -ldl"
make[2]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
========== nexuiz-dedicated (release) ==========
make nexuiz-dedicated \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
CFLAGS="-MD -Wall -Wsign-compare -Wdeclaration-after-statement -O2 -fno-strict-aliasing "\
LDFLAGS="-O2 -fno-strict-aliasing -DSVNREVISION=`test -d .svn && svnversion || echo -` -DBUILDTYPE=release -lm -ldl"
make[3]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
gcc -o nexuiz-dedicated builddate.c sys_linux.o vid_null.o snd_null.o cd_null.o cd_shared.o cl_collision.o cl_demo.o cl_dyntexture.o cl_gecko.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o clvm_cmds.o cmd.o collision.o common.o console.o csprogs.o curves.o cvar.o dpvsimpledecode.o filematch.o fractalnoise.o fs.o gl_backend.o gl_draw.o gl_rmain.o gl_rsurf.o gl_textures.o host.o host_cmd.o image.o image_png.o jpeg.o keys.o lhnet.o libcurl.o mathlib.o matrixlib.o mdfour.o menu.o meshqueue.o model_alias.o model_brush.o model_shared.o model_sprite.o mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o -O2 -fno-strict-aliasing -DSVNREVISION=8353 -DBUILDTYPE=release -lm -ldl
make[3]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
strip nexuiz-dedicated
make[2]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="nexuiz-glx" LDFLAGS_COMMON="-lm -ldl -L/usr/X11R6/lib -lX11 -lXpm -lXext -lXxf86dga -lXxf86vm -lasound `if [ -n "" ]; then echo " /libmodplug.a -lstdc++"; fi`"
make[2]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
========== nexuiz-glx (release) ==========
make nexuiz-glx \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
CFLAGS="-MD -Wall -Wsign-compare -Wdeclaration-after-statement -O2 -fno-strict-aliasing "\
LDFLAGS="-O2 -fno-strict-aliasing -DSVNREVISION=`test -d .svn && svnversion || echo -` -DBUILDTYPE=release -lm -ldl -L/usr/X11R6/lib -lX11 -lXpm -lXext -lXxf86dga -lXxf86vm -lasound "
make[3]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
gcc -o nexuiz-glx builddate.c sys_linux.o vid_glx.o snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o snd_modplug.o snd_alsa.o cd_linux.o cd_shared.o cl_collision.o cl_demo.o cl_dyntexture.o cl_gecko.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o clvm_cmds.o cmd.o collision.o common.o console.o csprogs.o curves.o cvar.o dpvsimpledecode.o filematch.o fractalnoise.o fs.o gl_backend.o gl_draw.o gl_rmain.o gl_rsurf.o gl_textures.o host.o host_cmd.o image.o image_png.o jpeg.o keys.o lhnet.o libcurl.o mathlib.o matrixlib.o mdfour.o menu.o meshqueue.o model_alias.o model_brush.o model_shared.o model_sprite.o mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o -O2 -fno-strict-aliasing -DSVNREVISION=8353 -DBUILDTYPE=release -lm -ldl -L/usr/X11R6/lib -lX11 -lXpm -lXext -lXxf86dga -lXxf86vm -lasound
make[3]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
strip nexuiz-glx
make[2]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="nexuiz-sdl" LDFLAGS_COMMON="-lm -ldl `sdl-config --libs` `if [ -n "" ]; then echo " /libmodplug.a -lstdc++"; fi`"
make[2]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
========== nexuiz-sdl (release) ==========
make nexuiz-sdl \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
CFLAGS="-MD -Wall -Wsign-compare -Wdeclaration-after-statement -O2 -fno-strict-aliasing "\
LDFLAGS="-O2 -fno-strict-aliasing -DSVNREVISION=`test -d .svn && svnversion || echo -` -DBUILDTYPE=release -lm -ldl -L/usr/lib -lSDL "
make[3]: Entering directory `/home/victim/Games/Darkplaces/darkplaces'
gcc -o nexuiz-sdl builddate.c sys_sdl.o vid_sdl.o snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o snd_modplug.o snd_sdl.o cd_sdl.o cd_shared.o cl_collision.o cl_demo.o cl_dyntexture.o cl_gecko.o cl_input.o cl_main.o cl_parse.o cl_particles.o cl_screen.o cl_video.o clvm_cmds.o cmd.o collision.o common.o console.o csprogs.o curves.o cvar.o dpvsimpledecode.o filematch.o fractalnoise.o fs.o gl_backend.o gl_draw.o gl_rmain.o gl_rsurf.o gl_textures.o host.o host_cmd.o image.o image_png.o jpeg.o keys.o lhnet.o libcurl.o mathlib.o matrixlib.o mdfour.o menu.o meshqueue.o model_alias.o model_brush.o model_shared.o model_sprite.o mvm_cmds.o netconn.o palette.o polygon.o portals.o protocol.o prvm_cmds.o prvm_edict.o prvm_exec.o r_explosion.o r_lerpanim.o r_lightning.o r_modules.o r_shadow.o r_sky.o r_sprites.o sbar.o sv_demo.o sv_main.o sv_move.o sv_phys.o sv_user.o svbsp.o svvm_cmds.o sys_shared.o vid_shared.o view.o wad.o world.o zone.o -O2 -fno-strict-aliasing -DSVNREVISION=8353 -DBUILDTYPE=release -lm -ldl -L/usr/lib -lSDL
make[3]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
strip nexuiz-sdl
make[2]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
make[1]: Leaving directory `/home/victim/Games/Darkplaces/darkplaces'
Darkplaces compiled
6. Linking engines
Engines linked
Moving and renaming the three compiled files from /home/victim/Games/Darkplaces/darkplaces to /home/victim/Games/Nexuiz/trunk
Renamed the three compiled files
Starting the game /home/victim/Games/Nexuiz/trunk/nexuiz-linux-sdl.sh
victim@victim:~/Games$