iSuck wrote:Sorry for not being specific.
Black models only occur with r_glsl on, I thought that was well a well known bug on mac already. I'll make that log file now...
Macbook, 2ghz intel core 2 duo, Intel GMA950 64mb (I will destroy intel for that card), 1gb RAM
There are no errors in the log provided, so whatever is going wrong is either not a shader compile error, or is not being recognized by the shader compiler as an actual error case.
This error has been reported before by Willis but for him it supposedly went away when the texture matrix issue was resolved.
It would be very valuable to know which cards are affected (like whether it happens on NVIDIA or ATI at all), and if there are any other special circumstances.
Something to try:
r_depthfirst 0 in the console (or set the Depth First slider in the Video menu to Disabled)