OS X USERS: Nexuiz 2.4.2 HEADS UP

Developer discussion of experimental fixes, changes, and improvements.

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OS X USERS: Nexuiz 2.4.2 HEADS UP

Postby divVerent » Mon May 12, 2008 11:04 am

Supposedly, OpenGL 2.0 shaders should work fine now on OS X. However, the code to force OpenGL 2.0 shaders to be off (you can just turn them on temporarily, they'll be off again when you start the game next time) is still in place to guarantee that it will run fine.

Please try turning the shaders on, and report problems you may be getting here! Also report if they work fine for you! If it works fine for everyone, next release will no longer force OpenGL 2.0 shaders off.

Stuff to especially watch out for: HUD (if it stays still or rotates wildly), realtime dynamic/world lights shadows (if they have zigzag edges or look fine) and bloom/HDR.

If OpenGL 2.0 shaders do work for you temporarily, follow this procedure to allow the setting to be saved:

Patch the Nexuiz.app or Nexuiz-SDL.app folder:
  • Control-Click Nexuiz.app (or Nexuiz-SDL.app), click "Show package contents"
  • Open "Contents", then "MacOS"
  • Open nexuiz-osx-agl (or nexuiz-osx-sdl) in your favorite text editor
  • remove the +"r_glsl 0" from the last line
Then the "OpenGL 2.0 Shaders" setting in the game menu will be saved just like the other settings, and no longer forced off.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby HarryButt » Mon May 12, 2008 5:20 pm

Works fine here. Looks awesome!
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Postby Lo » Mon May 12, 2008 6:55 pm

works fine too :)

Now I can play all maps whith a higher rate of fps :D
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Postby obi_wan » Fri May 16, 2008 2:42 pm

Doesn't activate on my Dual-2.7 GHz G5 / ATI Radeon 9650 / mac os X 10.4.11.

Error message from the console :

GLSL shader glsl/default.glsl generic diffuse failed! some features may not work properly.
GLSL shader glsl/default.glsl generic failed! some features may not work properly.
OpenGL 2.0 shaders disabled - unable to find a working shader permutation fallback on this driver
(set r_glsl 1 if you want to try again)
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Postby obi_wan » Fri May 16, 2008 3:12 pm

Works fine on my macbook though :)
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Postby Urmel » Fri May 16, 2008 3:28 pm

obi_wan! you rocket spam0ring little gangster! welcome back you! :D
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Postby esteel » Fri May 16, 2008 3:36 pm

obi-wan: does it give PROBLEMS or just that error message? I think thats important to know when thinking about enabling it by default..
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Postby HarryButt » Fri May 16, 2008 3:38 pm

(Radeon 2600 Pro 256MB btw. If it makes any difference.)
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Postby obi_wan » Fri May 16, 2008 4:19 pm

@esteel : no, no problem at all, r_glsl set to 1 simply doesn't get 'validated' and if i ask for the value it's zero. So it shouldn't be a problem ;)

hey urmel :) :)
i see the forum addons didn't change :)

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Postby iSuck » Sat May 17, 2008 2:42 am

What about the untextured playermodels? I just have black, shadeless models running around.
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