New Character head (high poly)

Developer discussion of experimental fixes, changes, and improvements.

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Postby morfar » Thu May 22, 2008 3:17 pm

This is a high poly model. When he makes the low poly version he takes a normal map from the high poly version. So it looks like the low poly model have more polygons ingame :P
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Postby torus » Thu May 22, 2008 3:24 pm

morfar wrote:This is a high poly model. When he makes the low poly version he takes a normal map from the high poly version. So it looks like the low poly model have more polygons ingame :P


I know- but normal maps aren't good for super-small detail like thousands of teeth. But I'm sure you will figure it out :D
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Postby deathguppie » Fri May 23, 2008 3:12 am

I know- but normal maps aren't good for super-small detail like thousands of teeth. But I'm sure you will figure it out Very Happy


If you are curious the teeth were made many and close together sop that they would map out on to solid poly's that wrap around the inside of the mouth. The idea is that there will actually be very little black between so that you don't see anything more than the jagged rows of teeth and black.

If I made to few then it would show up bad, but in this case it should work out.
"Oh bother!" said Poo, while chambering another round...
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