by divVerent » Sat May 31, 2008 7:27 am
To force fog on all maps, you'd have to change the game source. In the game code's ClientConnect function, you'd add a call
stuffcmd(self, "fog ...........\n");
where the fog parameters go into the ...........
Then you recompile the source, get a new progs.dat, and it will force the fog.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.