Intertwinded weapon usage

Developer discussion of experimental fixes, changes, and improvements.

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Postby TVR » Tue Jun 17, 2008 3:56 pm

TVR had wrote:The original calculations for DPS of a 'combo' initiated upon weapon fire, as with morfar's DPS calculations.

For the Crylink secondary to deal full DPS, the player bbox [32^2] must be within ~230 QU in order to deal full DPS [withstanding probability of equal shot-hit ratio].

Expanding the scope of balance from DPS to additional factors, Rocket Launcher + Nex inflicts more damage in the first 450 milliseconds, adequate to frag before the Crylink secondary may, assuming an unilateral health of 100 HP + 100 armour, and weapon fire at the same millisecond. Furthermore, Rocket Launcher + Nex possess a greater effective range then the Crylink secondary.
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