Interested in helping with Audio

Developer discussion of experimental fixes, changes, and improvements.

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Postby SavageX » Tue Jun 17, 2008 6:03 pm

Music contributions are always welcome. We're shipping with a rather small set of tracks and having more tracks can't hurt (well, apart from download size).

DnB works pretty well, same for d rock+electro blends. I'm a big friend of e.g. the UT2004 music score, but up to now e.g. Kevin Riepl wouldn't show interest to contribute something ;)
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Postby Sepelio » Tue Jun 17, 2008 6:52 pm

I always LOVED the music for Quake 2. I could rock out and shoot people in the face all at the same time!
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby d3drocks » Wed Jun 18, 2008 1:11 am

SavageX wrote:Music contributions are always welcome. We're shipping with a rather small set of tracks and having more tracks can't hurt (well, apart from download size).

DnB works pretty well, same for d rock+electro blends. I'm a big friend of e.g. the UT2004 music score, but up to now e.g. Kevin Riepl wouldn't show interest to contribute something ;)


hey, i can do ALOT of types of music, as well as sound Design. ide link you to my sound design, but they are synth patches, not mp3s. you would have to own the $300 synths to be able to hear my sounds. i have mainly focused on recreating Real world Instruments, but weapons should be easy enough.
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Postby d3drocks » Sun Jun 22, 2008 7:28 pm

hey guys,
my facebook page now has a new song titled "Northern Lights".
it wouldnt really fit Nexuiz that well, but it shows off my musical talent and mixing skills :)
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Postby C.Brutail » Mon Jun 23, 2008 9:08 am

Hi!

For my next WIP map, cbdm2 I'm searching for some real pumping music. I've found that 303 Insanity would perfectly fit the map. Would you mind to continue that track? :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Mr. Bougo » Mon Jun 23, 2008 5:36 pm

Wow now this is lovely, a talented artist wanting to help an open source project :D


Thank you for your open-mindedness



Oh and wow, the 8bit-like sounds in that DnB track :o

And that's a good tetris theme too !
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Postby d3drocks » Tue Jun 24, 2008 3:05 am

Added an instrumental song in the style of Joe Satriani to my Facebook Music Profile.
have a listen!
and before you ask,
yes,
thats me on guitar.

Mr. Bougo wrote:Wow now this is lovely, a talented artist wanting to help an open source project :D


Thank you for your open-mindedness



Oh and wow, the 8bit-like sounds in that DnB track :o

And that's a good tetris theme too !


ty :D

ive always loved open-source. its a great concept.
now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.
Last edited by d3drocks on Tue Jun 24, 2008 3:11 am, edited 1 time in total.
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Postby d3drocks » Tue Jun 24, 2008 3:07 am

C.Brutail wrote:Hi!

For my next WIP map, cbdm2 I'm searching for some real pumping music. I've found that 303 Insanity would perfectly fit the map. Would you mind to continue that track? :)



hmmm. i can give it a shot. it was originally to demonstrate a synthisizer's power, but ill see what i can do.

PM me.
we can talk specifics about the sound.
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Postby divVerent » Tue Jun 24, 2008 10:12 am

d3drocks wrote:ive always loved open-source. its a great concept.
now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.


First of all, the only format you'd be required to share the "source files" in is the format you have used for creating. "All sorts of crazy formats" certainly isn't a requirement. Or have you ever seen anyone requiring the source of an executable in Pascal, because that's his preferred language and he can't use the C source the authors provide? ;)

Secondly, if your music is CC, it can't be used in Nexuiz, as Nexuiz is distributed as a single work and mixing differently licensed stuff is a grey area (there hasn't been a legal decision yet whether making a "finished" game out of a GPL engine and non-GPL data is legal, that is, whether or not they can be considered separate works if they are distributed as a single package, or as two packages that only make sense to use with the corresponding other one).

However, another thing that is unclear is whether the "source code requirement" can apply to music at all. It may very well be the case that you will not be required to share the project files at all. For example, often, you "flatten" it all and do final postprocessing steps before releasing it (dynamics, fading, etc.) - stuff that obviously adds to the artistic value, but isn't part of any "project file". So one can argue that a "source" for it has never existed.

What we COULD agree on is that you keep your project files, and you'd give us only the ogg files of the music for Nexuiz. In case legal "authorities" start to agree that the project files ARE considered source, you'd be required to send these files to us. If you don't have them any more, we'd be have sue you for damages if we have to pay because we got sued by e.g. Id Software (as they put the Quake engine source under GPL, and thus can sue us if we violate the GPL on the Quake source). Not that I think that will ever happen.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Tue Jun 24, 2008 12:01 pm

I suppose source files should be thought as WAV or AIFF files (most popular RAW PCM audio files, which are exported by every DAW). Ogg files (i mean, encoded with vorbis) are lossy, so they definitely shouldn't be compared to source. That's just my opinion. And I'm just a casual player so you better listen to div0.

BTW, quake is distributed with oss engine and proprietary graphics, sounds... There is no problem (as I see).
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