divVerent wrote:d3drocks wrote:ive always loved open-source. its a great concept.
now, my music isnt open-source. i use creative commons for projects like this. it applies better. its the same idea of freedom tho, i just dont have to share my project files.
i dont like sharing them, cause people want them in all sorts of crazy formats that i cant make.
First of all, the only format you'd be required to share the "source files" in is the format you have used for creating. "All sorts of crazy formats" certainly isn't a requirement. Or have you ever seen anyone requiring the source of an executable in Pascal, because that's his preferred language and he can't use the C source the authors provide?
Secondly, if your music is CC, it can't be used in Nexuiz, as Nexuiz is distributed as a single work and mixing differently licensed stuff is a grey area (there hasn't been a legal decision yet whether making a "finished" game out of a GPL engine and non-GPL data is legal, that is, whether or not they can be considered separate works if they are distributed as a single package, or as two packages that only make sense to use with the corresponding other one).
However, another thing that is unclear is whether the "source code requirement" can apply to music at all. It may very well be the case that you will not be required to share the project files at all. For example, often, you "flatten" it all and do final postprocessing steps before releasing it (dynamics, fading, etc.) - stuff that obviously adds to the artistic value, but isn't part of any "project file". So one can argue that a "source" for it has never existed.
What we COULD agree on is that you keep your project files, and you'd give us only the ogg files of the music for Nexuiz. In case legal "authorities" start to agree that the project files ARE considered source, you'd be required to send these files to us. If you don't have them any more, we'd be have sue you for damages if we have to pay because we got sued by e.g. Id Software (as they put the Quake engine source under GPL, and thus can sue us if we violate the GPL on the Quake source). Not that I think that will ever happen.
oh, its ok. i can am willing to use an open-source license as well. i can make Wav files i guess.
i just hope you dont use the wav files in the game because they are HUGE. around 15 mb for 1 minute of music.
just send me the one you want me to use, and i will review it.
also, i am limited to mp3, wav, and ogg files. i cannot render anything else.