by Xeno » Thu Jun 26, 2008 10:19 pm
I'd support tracking stats from the last game to balance teams the next game, but I'm completely against global, persistent stat-tracking. It's also impractical without some registration system which I would also be against. If you just use the stats from the last game instead, you can split up the best players for the start of the next one and see how that works out. If it doesn't, you'll have a new set of "best" players to split for the next match. People don't always play to the same level at all times, so even in that regard global stats wouldn't be representative (you could try keeping separate DM, TDM, CTF, KH, LMS, etc stats, but it's not worth the effort).
Blocking weapons because you're using it too much is just a bad idea, sorry. What next? Deny the laser to people who use it too much to move? Slow people down who are too fast? The whole idea of penalizing people because they're good is such an abysmally bad idea that it's not even worth considering. For the record, I HATE that some people can almost always snipe me yet I can't aim for shit. I have no chance against certain players if they have a nex because they will kill me 99/100 times... as much as I'll swear when it happens, I wouldn't vote for a change that prevents them from getting the nex just to give me an advantage.
But yeah, team balance sucks. I suggested a system to dynamically balance teams when the score difference reaches a threshold based on the match type and the number of players... it's buried somewhere in the forum next to Atlantis.