idea ??

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idea ??

Postby Urbanshenkie » Thu Jun 26, 2008 9:44 pm

lot of people , always complain about unbalance games

all i can say is , if you press autojoin , its 50% you win / lose "CTF"

whe need a , globel stat server , that can make balance teams

it would be ground breaking , if it would work ..
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Postby Urbanshenkie » Thu Jun 26, 2008 9:51 pm

even bether woulld be , artificial intelligence weapons , that are based on stats
if you high in only nex kills , you next nex weapon would be denied , so you need to pick a other gun , whe need need global stats for that , so whe can make the most balance , unique pubic ctf game there is

"Always balance CTF games based on stats"
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Postby Xeno » Thu Jun 26, 2008 10:19 pm

I'd support tracking stats from the last game to balance teams the next game, but I'm completely against global, persistent stat-tracking. It's also impractical without some registration system which I would also be against. If you just use the stats from the last game instead, you can split up the best players for the start of the next one and see how that works out. If it doesn't, you'll have a new set of "best" players to split for the next match. People don't always play to the same level at all times, so even in that regard global stats wouldn't be representative (you could try keeping separate DM, TDM, CTF, KH, LMS, etc stats, but it's not worth the effort).

Blocking weapons because you're using it too much is just a bad idea, sorry. What next? Deny the laser to people who use it too much to move? Slow people down who are too fast? The whole idea of penalizing people because they're good is such an abysmally bad idea that it's not even worth considering. For the record, I HATE that some people can almost always snipe me yet I can't aim for shit. I have no chance against certain players if they have a nex because they will kill me 99/100 times... as much as I'll swear when it happens, I wouldn't vote for a change that prevents them from getting the nex just to give me an advantage.




But yeah, team balance sucks. I suggested a system to dynamically balance teams when the score difference reaches a threshold based on the match type and the number of players... it's buried somewhere in the forum next to Atlantis.
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Postby Dokujisan » Thu Jun 26, 2008 10:59 pm

It's also impractical without some registration system which I would also be against.


IIRC, this is because you were paranoid about someone being able to track your activity or something?

Anyway, what if it were opt-in?
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Postby divVerent » Fri Jun 27, 2008 10:09 am

If it were opt-in, most people wouldn't register and it'd be mostly useless then...

however, in theory one can save stats on the player's machine as cvars, that get stored to config.cfg. Sure, then everyone could modify his own stats, but the only effect it would have is that he would end up in the wrong team for his skill.

But I already had tried this, and it simply did not work out. The problem was not that the idea is bad, but that it is hard to judge "how good" a player is based on the mere actions that happened during a game.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Xeno » Fri Jun 27, 2008 9:58 pm

Dokujisan wrote:IIRC, this is because you were paranoid about someone being able to track your activity or something?

Anyway, what if it were opt-in?


Belittling replies aren't really necessary, are they? Simply because you don't see the utility of something doesn't make it meaningless or useless. The truth is you have no idea why I care about such things nor will you ever. Perhaps I have good reasons, perhaps I'm just batshit paranoid (which in turn might have a reasonable basis).

Btw, apart from the anonymity aspect, global stats just leads to more prick-waving as people get more focused on trying to be better than everyone else. I prefer the friendlier atmosphere, especially of the EU servers and although that won't last forever, I'd prefer to not precipitate its downfall, which some movements in the community are clearly doing already. (yeah, I'm being vague there to avoid the shitstorm and ignorant replies that that discussion will bring)

EDIT: fixed a typo
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Postby Spaceman » Sat Aug 23, 2008 8:14 pm

Instead of balancing the number of members in each team, why not balance the teams current ability.
(I'm assuming two teams)

ability_A == current number of players in team A * current score of team A
ability_B == current number of players in team B * current score of team B

if (ability_A > ability_B) then the new player joins team B

Obviously, you would have to include some checks to make sure that the teams didn't become very unbalanced.

When the larger team is being spammed with messages "One of you join the smaller team" display also spam the smaller team "You're team is under size, the other team has been informed"

Add the number players in each team to all the score boards.
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Postby Chubby » Tue Aug 26, 2008 4:42 pm

There are servers where you can't choose which team you will join. The teams are always even there. Do this in each CTF/TDM server and problems are solved.
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Postby Spaceman » Tue Aug 26, 2008 5:01 pm

What happens if one of the teams is full of Nex gods and the other has the same number of new players?
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Postby Chubby » Tue Aug 26, 2008 6:06 pm

Heh, then you have a problem
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