To get rid of the engine's hud and thus making the whole thing more flexible, I remade the whole HUD and Scoreboard in CSQC, and also added victim's KH changes.
Not only does that lead to improvements and changes, because CSQC can do a lot more:
Here are some screenshots of the developement, you might get an idea where I'm going with this (if you haven't read the title of this topic already

http://217.16.115.15/~blub/images/scoreboard1.png
http://217.16.115.15/~blub/images/scoreboard2.png
http://217.16.115.15/~blub/images/scoreboard3.png
http://217.16.115.15/~blub/images/scoresboard4.png
http://217.16.115.15/~blub/images/scoreboard5.png
http://217.16.115.15/~blub/images/scoreboard6.png
http://217.16.115.15/~blub/images/scoreboard7.png
http://217.16.115.15/~blub/images/make- ... matter.png
http://217.16.115.15/~blub/images/ctfscores2.png (No, I was in the blue team captured, and then joined red, so the blue team DOES have 1 cap, even though the bot has 0)
The last 3 are the most recent and interesting ones.
It is now possible to actually count and display the flag-captures for each player, and the team.
However, RoKenn brought up some interesting points:
1) flagwhores (as he calls them) will be rewarded - Defenders won't
- Well the thing is, the captures would count more than the frags of course. If the capture-score is 5:3, and the frag-score is 200:300, the first team would win. Although good defense also makes it harder to actually capture
2) measuring the individual contribution
- Let's assume blue sucks, and the cap/frag scores (red:blue) are: 20:3/50:50. How'd you rate the contribution of the red defenders? Imagine Red treid to capture 20 times, and Blue 3 times, and comopare that to: Red trying to capture 50 times, and Blue trying to capture 3 times... or Red trying to capture 23 times and Blue trying to capture 50 times. The scores could still be the same in the end
When does a match end?
Well sure, you can say there's a capturelimit, and as soon as one team reaches the limit, it wins.
Then, should you also get frags for capturing?
Or, capturelimit is 0, so the game has a time limit, and when it ends:
1) The team with more captures wins
2) If they're equal, team with more frags wins
3) If they're equal, there'll be overtime
4) Both teams suck and go to hell
OR:
Just leave everything untouched...
What are your thoughts?
Of course, most likely there will be a cvar to choose between those modes...