Sound-Designer willing to help with new SOUND-FX

Developer discussion of experimental fixes, changes, and improvements.

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Postby Tenshihan » Sat Jul 12, 2008 11:00 am

ai wrote:Yeah, great sounds indeed. The shotgun sounds are by far the best. Shotgun has always been a great weapon actually and can do hella lot of damage, but the previews sound made it sound weak. Now it finally have something that actually represents just how dangerous that weapon is. Great job on that one.

I have my doubts about the impact sound of the rocket launcher, right now it sounds too much like Half-Life 2 rocket launcher. Now I love that sound don't get me wrong, I just don't think it fits Nexuiz.

And finally, the nexgun sounds cool, reminds me of a powerful weapon in Renegade ^_^
So it might be because of Renegade that I'm about to say this. The sound is cool and all, however, listening to the sound and looking at the model, to me there's something that is not right. That kind of weapon design I believe wouldn't have such sound, I would actually go as far as to say, keep the sound be redo the nexgun model (It is good looking, but also here I don't really think it fits the Nexuiz theme).
The Renegade weapon was a big gun that fired one powerful beam and could tear tanks (and buildings) apart with just a few shots. So my opinion might be biased.


Hello ai, nice to meet you!

Thanks for all the postive criticsm and compliments, that really does help me very much in determining what the players are looking for. Also, thank you for the great detail in your description without any negativity. More people online should follow your lead because it's always nice to be polite. (I found that it gets you further in life too.) ;)

I agree that the NEX gun seems a bit TOO powerful sounding right now for the model. However, I was aiming to please the ADMIN who asked me to make it sound powerful and electrical, ...so I graced it with the background of lightning. But perhaps it IS a bit too much sound, so I will work on a V2 pack shortly after this first week of everyones input. Basically I want to get a general concensus so that I can please as many people as possible.

Also, I will be releasing different versions of sounds so that individuals can 'mix & match' to their taste. Hopefully that will please as many players as possible, (being able to customise their own sound-choices).

I will do my best to redo the 'rocket_impact' for you - because yes, I also feel that right now the explosion-sound is too sharp, with not quite enough "boom". Yup, gotta be fixed up.

__________

Now to dIM,

Hi there, ...I'm sorry I couldn't please you with my current versions, although I am glad that you tried the first pack. I hope you'll try the most recent one (See my signature for the download link). Hopefully soon I will be able to make a more simple pack for you with less reverb.

Cheers,

~Michael
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Postby Blµb » Sat Jul 12, 2008 11:04 am

Now for my part :)
1) The footsteps - I never hear any footsteps in game ^^ so I don't care about those :D
2) crylink
I do like the effect, but it may be a tiny bit too long. Maybe use a mix of the first and the last part as one short sound? Dunno, I'm a coder, I suck at designing
3) electro bounce - can't say anything about that one
4) electro fire - I really like that one
it's great. although the last part of it reminds me of the old sound, I think that part could just be removed, although I think it's good as it is now too. :)
5) grenade fire - Like that one too :)
6) hagar fire - I hate that weapon, and I don't want to see or hear anything from it :P
lol, I just don't know what to say here :)
7) hook - okay besides the fact that the hook is more than ridiculous in nex...
the sound gives me the feeling of ... a really old game. dunno. sorry :/
8) laser fire - :/ I don't like that strange new effect in there
9) laser impact - I can't hear it, probably cuz the firing sound interferes :P
10) nexfire - I didn't like it when its fire-effect was porlonged, although I changed my mind because it helps getting rid of railbitches. But now with this sound I think it's great. First there's the shot, then you hear it fading, I like it :)
11) rocket fire - good
12) rocket impact - bad sorry, sounds more like throwing a hammer :P really, I hate this one, a lot
13) shotgun fire - okay I guess
14) uzi fire - Can't you make it sound like somebody saying "FU MG BITCH!"? :P
I don't like that sound, it's odd, it reminds me of those ugly games like SOF2 or MOHAA (No, maybe their sounds are completely different, I have NFI, but it makes me THINK of those)
It's like popping -small- balloons :P
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Postby ai » Sat Jul 12, 2008 11:38 am

Oh, btw I take this quote from morfar:
morfar wrote:The sound I really want you to change is the Mortar grenade bounce, it sounds too weak at the moment.

Yeah, I totally agree on that one. Ever since the bounce for the mortar was changed to this kinda ridiculous fork on a can sound I tried and tried to make them get the old sounds back in Nexuiz but no one listened to me. So I gathered the old sounds myself and included them in a .pk3 and put it in my Nexuiz folder.
So if you could change the current ones for something else that would be awesome. The reason why I haven't mentioned this earlier is cause I forgot :P I forget that the new (current) sounds even exist as I use the old ones.

If you want to listen to the older grenade bounce and compare yourself here's a link. Just put it in Nexuiz/data and your set:
http://ai.planetnexuiz.de/Sounds/Z-aiGrenadeSounds.pk3
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Postby HarryButt » Sat Jul 12, 2008 2:50 pm

Btw, does any weapon in Nexuiz have debris?
Cause I'd like to hear the bullet rounds falling on the floor while firing that MG. Gives me that minigun-feeling, other shooters have :P
I'M BATMAN!
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Postby Tenshihan » Sat Jul 12, 2008 9:08 pm

ai wrote:Oh, btw I take this quote from morfar:
morfar wrote:The sound I really want you to change is the Mortar grenade bounce, it sounds too weak at the moment.

Yeah, I totally agree on that one. Ever since the bounce for the mortar was changed to this kinda ridiculous fork on a can sound I tried and tried to make them get the old sounds back in Nexuiz but no one listened to me. So I gathered the old sounds myself and included them in a .pk3 and put it in my Nexuiz folder.
So if you could change the current ones for something else that would be awesome. The reason why I haven't mentioned this earlier is cause I forgot :P I forget that the new (current) sounds even exist as I use the old ones.

If you want to listen to the older grenade bounce and compare yourself here's a link. Just put it in Nexuiz/data and your set:
http://ai.planetnexuiz.de/Sounds/Z-aiGrenadeSounds.pk3


DAMN! Those sound WAY BETTER!!! Thanks ai!!

I just put those in the soundpack for you guys! Wicked find man!
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Postby Tenshihan » Sat Jul 12, 2008 9:18 pm

Blµb wrote:Now for my part :)
1) The footsteps - I never hear any footsteps in game ^^ so I don't care about those :D
2) crylink
I do like the effect, but it may be a tiny bit too long. Maybe use a mix of the first and the last part as one short sound? Dunno, I'm a coder, I suck at designing
3) electro bounce - can't say anything about that one
4) electro fire - I really like that one
it's great. although the last part of it reminds me of the old sound, I think that part could just be removed, although I think it's good as it is now too. :)
5) grenade fire - Like that one too :)
6) hagar fire - I hate that weapon, and I don't want to see or hear anything from it :P
lol, I just don't know what to say here :)
7) hook - okay besides the fact that the hook is more than ridiculous in nex...
the sound gives me the feeling of ... a really old game. dunno. sorry :/
8) laser fire - :/ I don't like that strange new effect in there
9) laser impact - I can't hear it, probably cuz the firing sound interferes :P
10) nexfire - I didn't like it when its fire-effect was prolonged, although I changed my mind because it helps getting rid of railbitches. But now with this sound I think it's great. First there's the shot, then you hear it fading, I like it :)
11) rocket fire - good
12) rocket impact - bad sorry, sounds more like throwing a hammer :P really, I hate this one, a lot
13) shotgun fire - okay I guess
14) uzi fire - Can't you make it sound like somebody saying "FU MG BITCH!"? :P
I don't like that sound, it's odd, it reminds me of those ugly games like SOF2 or MOHAA (No, maybe their sounds are completely different, I have NFI, but it makes me THINK of those)
It's like popping -small- balloons :P


Whew! Thanks for the input! ...I went and fixed EVERYTHING you mentioned!

I want to remind everyone that if you DO or don't like a certain sound I've made, simply delete the ones you don't like and the default ones will still work.
You can choose to copy-paste certain ones I make - into the sound.pk3 located in your "nexuiz/data" folder. ;)
Last edited by Tenshihan on Mon Sep 01, 2008 3:49 am, edited 1 time in total.
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SOUNDPACK V2 - Now ready for Download

Postby Tenshihan » Sun Jul 13, 2008 1:33 am

Here you go guys, check my signature for my latest sound releases. ;)
Last edited by Tenshihan on Mon Sep 01, 2008 3:50 am, edited 1 time in total.
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Postby HarryButt » Sun Jul 13, 2008 12:54 pm

Okay, I have a few suggestions:
I don't know, if it's just me, but sometimes I get the feeling, that I can hear the old sounds through partially. Is that a bug or did you use them too while mixing your stuff?
- Electro primary sounds a little too much like a shotgun imo. If you could get a more electro-static buzz into that one, like you did for the Crylink it could become more "electro".
Imo the Crylink sounds are the best right now :P I'm using the Crylink more and more, just to hear that awesome sound.
- Please replace the electro bounce with some electro-humming stuff too. For I don't like these thingies to sound like glass marbles. They're goddamn balls of ectoplasma or something!
- Rocket Launcher impact is pretty cool right now. But imo the shot itself is weak in comparison to the impact. Would you mind to give it some "kick" at start, so that you can really feel that hooker being shot? :D

In general I have to say, that I couldn't ever imagine that sound is so important for a game. It gives a completely new gameplay feeling!
Keep it up!
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Postby Blµb » Sun Jul 13, 2008 5:50 pm

Going through them again :)
okay
I like most of them now, I still don't like the MG though :)
rocket impact needs some getting used to I guess

thumbs up from me :)

EDIT:
for the laser fire
If it's not too much trouble, I dunno how to describe it...
make it more... "pulse"-like, currently it reminds me a BIT of sandpaper :P
more "tones" dunno

but I'm okay with it :)
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Postby Tenshihan » Sun Jul 13, 2008 6:49 pm

[GF]HarryButt wrote:Okay, I have a few suggestions:
I don't know, if it's just me, but sometimes I get the feeling, that I can hear the old sounds through partially. Is that a bug or did you use them too while mixing your stuff?
- Electro primary sounds a little too much like a shotgun imo. If you could get a more electro-static buzz into that one, like you did for the Crylink it could become more "electro".
Imo the Crylink sounds are the best right now :P I'm using the Crylink more and more, just to hear that awesome sound.
- Please replace the electro bounce with some electro-humming stuff too. For I don't like these thingies to sound like glass marbles. They're goddamn balls of ectoplasma or something!
- Rocket Launcher impact is pretty cool right now. But imo the shot itself is weak in comparison to the impact. Would you mind to give it some "kick" at start, so that you can really feel that hooker being shot? :D

In general I have to say, that I couldn't ever imagine that sound is so important for a game. It gives a completely new gameplay feeling!
Keep it up!


Hi Harry,

To answer your question; Yes, I do keep some original material (I shall quote myself here now from an earlier post) "The trick for me is in still keeping some of the original sounds - so that seasoned players have a subconscious reminder of what they are using - and yet are not too distracted by my new sounds."

So basically my sounds are an enhancement and not a deliberate change. (I've found in the past when I completely change a sound, it really disturbs people.) It's human nature that when they are used to ONE thing - they don't want it changed - unless it somehow annoyed them to begin with. The old addage of "If it ain't broke, ...don't fix it" comes to mind. ;)

Onto your next subjects;

"- Electro primary sounds a little too much like a shotgun imo. If you could get a more electro-static buzz into that one, like you did for the Crylink it could become more "electro".

...Yes, I tried a more electrical version of that - but it ended up sounding too much like the 'CryLink_fire'. However, I will TRY to get that one done for you soon.

"- Please replace the electro bounce with some electro-humming stuff too. For I don't like these thingies to sound like glass marbles. They're goddamn balls of ectoplasma or something!"

...Actually yeah - you're right! Definitely going to be part of my next release!

As for the 'rocket_fire' sound being weak, ...well, I tried a version that sounded like it exploded from the rocket, but it took so much away from other sound effects (like where your opponents are firing at you from) that it was just too much. However, if you send my a PM with your email-address, I can send you a copy of THAT kind of launch-sound and then you can see for yourself if you really like it.

I aim to please. ;)
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