Usability of the HUD

Developer discussion of experimental fixes, changes, and improvements.

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Postby liolak » Thu Aug 28, 2008 6:55 pm

i think what psychcf suggest also permit to have a precise measure of what u have since the numbers are shown in front of the gauges..
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Postby [-z-] » Thu Aug 28, 2008 7:03 pm

I designed a new HUD but someone needs to cut it up and code it. I estimate the slicing to be ~8 hours worth of work. Work that I don't feel like doing right now.

http://pics.nexuizninjaz.com/viewer.php ... jmc1o5.png
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Postby Xeno » Thu Aug 28, 2008 10:57 pm

[-z-] wrote:I designed a new HUD but someone needs to cut it up and code it. I estimate the slicing to be ~8 hours worth of work. Work that I don't feel like doing right now.

http://pics.nexuizninjaz.com/viewer.php ... jmc1o5.png


That HUD is a huge leap towards making Nexuiz look crisp and new. Very nice work.

I will be dancing around chicken bones in the hopes that a brave codebitch will appear to make this dream a reality.
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Postby [-z-] » Fri Aug 29, 2008 1:10 am

I mocked up many of the elements, the is a whole load of them on pics.nn. The photoshop file is VERY well organized too. It shouldn't be to hard to chop up or expand to other game types. (Just think, SOURCE files for HUD images, what a concept). It's just a tedious task I don't have enough time, let alone interest to cut up.

http://pics.nexuizninjaz.com/viewer.php ... 0unmef.png
http://pics.nexuizninjaz.com/viewer.php ... s4l9g6.png
http://pics.nexuizninjaz.com/viewer.php ... 3khg0d.png
http://pics.nexuizninjaz.com/viewer.php ... rapyq0.png

I'd be more than happy to send it to someone who's willing to take the time (that knows how to do the task).
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Postby Xeno » Fri Aug 29, 2008 1:43 am

How would the bars work? Fill up to 100, then fill up again with a second color, etc? Maybe the second bar would be on a 100-999 scale with a gradient so no one has to keep track of colors (adding numbers or little bars next to it to tally the "level" would take more time to parse than the number).
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Postby [-z-] » Fri Aug 29, 2008 3:33 am

I was actually hoping it would have different effects much like DDR or guitar hero when certain point values are hit. Change color, glow, pulsate. Other cool effects. etc.

http://www.youtube.com/watch?v=nwvSLdHcyxk
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