divVerent wrote:Not yet, but thanks to a new QC extension that can read and write entity fields given their name and a value, we could make a new funny entity:
{
"classname" "target_modify_ent"
"message" "OR items 64, SET ammo_cells 999, ADD ammo_rockets 50, OR flags 64"
"targetname" "modme"
}
{
"classname" "trigger_multiple"
"target" "modme"
}
touching the trigger_multiple will give you the hagar, 999 cells, add 50 rockets and enable god mode.
Could it be made that weapon pickups could be modified on a map:
Like machinegun number 11 in the map you could set to fire slower and use your "side-fed assault rifle with dual side mounted bayonets" model in the pk3 and firing animation in the pk3 of the map?