sv_cheats whitelist?

Developer discussion of experimental fixes, changes, and improvements.

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Postby Blµb » Thu Jul 10, 2008 2:19 pm

Xeno The Blind wrote:
divVerent wrote:(... about the funny entity ...)



So it would be possible to create ammo and health stations in onlsaught that could act as control points?


That's a very good idea yay :D
I bet the next argument we'll hear is that it's too UT-ish ;)
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Postby Dokujisan » Tue Sep 30, 2008 1:09 am

Just searching for an update.
Did this feature ever make it to SVN?
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Postby take_this_cup_of_poison » Tue Sep 30, 2008 2:01 am

divVerent wrote:Not yet, but thanks to a new QC extension that can read and write entity fields given their name and a value, we could make a new funny entity:

{
"classname" "target_modify_ent"
"message" "OR items 64, SET ammo_cells 999, ADD ammo_rockets 50, OR flags 64"
"targetname" "modme"
}
{
"classname" "trigger_multiple"
"target" "modme"
}

touching the trigger_multiple will give you the hagar, 999 cells, add 50 rockets and enable god mode.


Could it be made that weapon pickups could be modified on a map:
Like machinegun number 11 in the map you could set to fire slower and use your "side-fed assault rifle with dual side mounted bayonets" model in the pk3 and firing animation in the pk3 of the map?
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