Footsteps sounds SOLVED and fixed

Developer discussion of experimental fixes, changes, and improvements.

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Footsteps sounds SOLVED and fixed

Postby Tenshihan » Sat Jul 12, 2008 7:21 am

Hi guys, I just wanted you to know that the NEXUIZ game engine only recognizes MONO sounds as the source of direction, so if you were wondering "Why can't I tell where my opponents are by listening?" (When playing with the 'FOOTSTEPS' Mutator), it was because they were originally made in STEREO by default.

No biggie really.

So anyway - I've fixed that little problem by making them all MONO. So now you CAN pinpoint where your opponent is! (Awesome for Arena matches!)

Also, my sound fixes the footsteps so it doesn't sound like everyone is wearing high-heels anymore. ;)

Take care everyone!

~Tenshihan
Last edited by Tenshihan on Mon Sep 01, 2008 3:43 am, edited 1 time in total.
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Re: Footsteps sounds SOLVED and fixed

Postby HarryButt » Sat Jul 12, 2008 10:32 am

Tenshihan wrote:like everyone is wearing high-heels
Thank you so much, I was thinking the same when I heard the footstep sounds for the first time. :D
What about the landing sounds while jumping? I think they sound a little weird too.
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Postby ai » Sat Jul 12, 2008 11:18 am

I can't even hear any footsteps ingame. Never could, never bothered. Perhaps that's a server and a default setting, don't know. I only hear the landing steps and those determine where the player is.
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Postby Tenshihan » Sat Jul 12, 2008 11:40 am

ai wrote:I can't even hear any footsteps ingame. Never could, never bothered. Perhaps that's a server and a default setting, don't know. I only hear the landing steps and those determine where the player is.


Oh, you have to turn on the "Footsteps" mutator in the multiplayer settings. Maybe you are referring to the regular single-player aspect?
Last edited by Tenshihan on Sat Jul 12, 2008 8:57 pm, edited 1 time in total.
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Re: Footsteps sounds SOLVED and fixed

Postby Tenshihan » Sat Jul 12, 2008 11:42 am

[GF]HarryButt wrote:
Tenshihan wrote:like everyone is wearing high-heels
Thank you so much, I was thinking the same when I heard the footstep sounds for the first time. :D
What about the landing sounds while jumping? I think they sound a little weird too.


Hi again Harry,

You're very welcome! ...I will check out those 'landing sounds' tomorrow when I wake up. ;)

Cheers!
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Postby ai » Sat Jul 12, 2008 11:58 am

Tenshihan wrote:Oh, you have to turn on the "Footsteps" mustator in the multiplayer settings. Maybe you are referring to the regular single-player aspect?

Lool, thanks. I've been around for about since version 1.0 and this is the first time I hear footsteps to my knowledge. So it is a default setting not having footsteps on.
And to the sounds, I like them. At first they seem a bit odd but you get used to them. However the especially squeaky part, like a gym shoe dragging on a polished floor you might want to lose (04 and 06) and get more like a chuggy dirt feel to it (if that makes sense, even I barely know what I mean).
Also, perhaps if you could make them sound just a tad heavier? Some models are big fellows and there's even a robot which I believe must weight pretty much.
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Postby morfar » Sat Jul 12, 2008 1:23 pm

The footsteps need diffrent sounds for diffrent models and surface material :) Which requires code changes.
Also I want swimming sounds :P Right now the landing sound is played when swimming to the surface. ;(
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Postby [-z-] » Sat Jul 12, 2008 4:25 pm

First off, thanks for fixing the foot steps, they sound great! Much more enjoyable than the previous clomp clomp, clomp clomp.

I liked what you did with the mg, laser and the crylink but I don't really like the crashing pop the rocket makes when it explodes. The swoosh from the rocket is good.


Also,

g_footsteps 1
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Postby Tenshihan » Sat Jul 12, 2008 8:47 pm

[-z-] wrote:First off, thanks for fixing the foot steps, they sound great! Much more enjoyable than the previous clomp clomp, clomp clomp.

I liked what you did with the mg, laser and the crylink but I don't really like the crashing pop the rocket makes when it explodes. The swoosh from the rocket is good.

Also,

g_footsteps 1


Hi again [-z-]!
I'm glad you like the new footsteps sounds, and I will probabaly be making new ones soon as well. I have more sounds to make when the codes are made for various player/surface properties. ((morfar is very correct in that fact))

BTW, I've fixed the "Rocket_Impact" now, and I will be releasing a new soundpack by late tonight or tomorrow, depending on my schedules. ;)

Oh, and where do I put that code "g_footsteps 1" to make it permanent? Does it go into my "Nexuiz\data" config.cfg?

Thanks!

_________

To ai,

Hi again!

Yes, I've severely minimized the squeek on numbers 4 & 6 for you (good ear my friend!), so my next release will hopefully please you. ;)

Cheers!
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Postby [-z-] » Sat Jul 12, 2008 9:51 pm

I believe you config.cfg gets rewritten on shutdown.

Create a file called 'autoexec.cfg' in your data directory and paste it in there.

Note that this is a server-side mutator and will only work when you create a game.
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