divVerent wrote:No. Footsteps give away your location. By default, servers have that off for a reason - so you can be sneaky (like in a 1on1 match) by not picking up any items or jumping.
Hmm... I can half-agree with that and that's probably not a bad idea. I'd still believe it's normal for footsteps to be heard by default as it would seem a normal thing for any 3D space where you control a character that walks over surfaces. In games where I do hear footsteps it's also been hard for me to track down someone's location more then I could without the footstep sounds. Usually I track down one's location by hearing the place they're shooting from though yeah that might be different for 1on1's.
Anyway if making it a default to conceal others location while moving is whats best, I'd think about the following alternatives which could make it up for both wishes of concealing position and hearing the steps if everyone agrees:
1 - I'd find this one the best thing to do; Make a No Footsteps mutator and put things the other way around (footsteps on by default and if someone wants a sneaky-type server enable that mutator to remove the footsteps). I'd put the vote on this one since the "mutation" would normally be removing the footsteps, not hearing them.
2 - If location tracking by footsteps must not be a default, one great alternative would be to allow at least your own footsteps and pain sounds to be heard but no one elses. That will improve the realism and not give away other people's position although it may sound weird to hear your own footsteps and not others but that would still be a big improvement and I see no reason it it wouldn't work out.
3 - Small alternative to the idea above, the default could be hearing your own footsteps at the default / normal volume but only hearing other people's when they are very close and standing next to you. That way you only hear one's position if they're totally close enough. The mutator would then be to hear them at default radius.
4 - Instead of removing other people's footstep sounds completely, when the mutator isn't on a player cannot hear footsteps in stereo mode. That way, they will only hear other people's footsteps at a lower volume if they're far and a higher one when they're close but not the direction they're coming from, just the radius. That would half-conceal people's locations and allow footsteps to be heard for more realism.
So yeah maybe at least one of the above might work, I'd really love hearing at least my own self walking as that couldn't hurt with location giveaway

Missing footsteps only make the game seem a bit more incomplete I believe.