divVerent wrote:Always playing your OWN footsteps may sound good, but it also means it is not easy to know if footsteps are on on a server or not.
May otherwise be a considerable alternative.
But for the 1on1 crowd, footsteps should stay off by default. Again, your OWN footsteps may be fine to enable, but it makes it harder to know what the server is set up to.
Well there are and probably will be many mutators who's effects won't be instantly noticed when you enter a server, so that surely wouldn't be the only case. There is the server info button (default "i") which lists the server information and settings, including the mutators the server has enabled, so personally I don't think this would confuse people too much and they can check if the mutator is on or not (or will just notice soon as it would be pretty obvious when only your footsteps are heard or others too I think).
esteel wrote:No.. i meant gameplay (actually playing..) will change because of the sounds.. you make noices when moving. And if it were only client side it would be very strange as i said, and client side ONLY it should be disabled by default as i makes stuff harder to hear and makes no sense at all
I personally don't believe that can affect gameplay much at all. It's just an ambient sound for realism you'd hear while walking which most games have so people are generally used to it. When I tested with the mutator on it did not affect the way I played any bit. Of course others know the game far better then me so I may be wrong but so far I don't believe that can happen from what I noticed. Also footsteps don't need to have a very high volume I think, so own footsteps can be left at the volume where they are heard the most but also bother the least.
Anyway now that that's been brought up, is there currently any client console command to enable own footsteps on any server? Though I'm guessing separate own footsteps are not implemented in the current version so it's possible the mutator is the only way now.