I am still a noob here, so I hope it is ok when I "stick my nose in your business" and post alternatives for things like player model images, menu skins and now player colours.
The main reason I do this is because I enjoy creating new things (and learning how to do so) even more than playing Nexuiz.
I could not find any useful infos about lmp files (gfx/colormap_palette.lmp). So I now have directly "analysed" and changed it with a hex editor and it seems to work.
I still have some questions though:
- Does the 16th (and 32nd) colour value in the colormap_palette.lmp file have any function? Does it need to be a certain value?
- Do the colour values in the colormap_palette.base file have any function? Fiddling around with them does not seem to change anything.
- I could not find a config file to change the colours in the player setup menu. The alternative colours are displayed correctly on the players and the ranking board, but not in the menu (still the old ones).
Red Dragon wrote:What about bright white and black?
Or what about choosing two 24bit colors ?
Then we have a really large spectrum of colors
Most maps are dark, so black would give you an advantage (camouflage).
I think 16 are enough. Experimenting with my alternative colour set, it was difficult to distinguish similar colours like yellow and bright green, or red and pink (let alone shades of the same colours).
Fisume! wrote:why do we have only 10 colors for the name, chat,..
and 15 for the playermodels?
I assume because there are only 10 digits (0-9) and ^10 would be interpreted as "display 0 with colour 1". More would probably require altering the code.