
Of course, a woman will have to do the female voices. Battlebitch?

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divVerent wrote:
This is what we can do without handling all sounds in CSQC (which would be broken, as they currently cannot track entities).
Basically, this mixes the 8 channels an entity can have using separate cvars. You can turn off pain sounds that way - and it also is a nice debugging help.
Only works on new svn servers though, as the distribution of events over the channels was a mess before.
torus wrote:First set of sounds- they aren't 100% complete, so please listen and give me feedback
http://www.zshare.net/download/17092899eee3a114/
torus wrote:OK, here are the new and improved, complete player model sounds for the Marine- they are now labelled correctly as well.
{{DOWNLOAD BELOW}}
http://torus.mkzelda.net/playermodelsounds.zip
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