divVerent wrote:We need sounds for each of these (falling is not coded yet, though) matching each player model.
The following sounds are needed (with text EXAMPLES (not strict) in parentheses):
attack: voice message asking others to attack (the enemy base in CTF) ("Attack!")
attackinfive: voice message for a synchronized attack ("Attack in 5... 4... 3... 2... 1... NOW!")
coverme: voice message asking a team mate to cover you ("Cover me!")
defend: voice message asking others to defend ("Defend!")
freelance: voice message telling others to decide what to do on their own ("Do whatever you want.")
incoming: voice message telling others that an enemy is coming ("Incoming!")
meet: voice message telling others to meet at a set waypoint sprite ("Let's meet at the waypoint.")
needhelp: voice message asking for help (e.g. flag carrier under attack) ("Help!" or "I'm under heavy attack!")
seenflag: voice message indicating that one has seen the flag ("I've seen the flag!")
taunt: taunt messages, light insults (should be multiple)
teamshoot: message to tell others not to shoot team mates ("Same team!" or "Are you color blind?")
death: sound when one dies
drown: sound when one dies of too much water
fall: sound when one hits the floor
falling: sound when one falls fast in air (currently not implemented)
gasp: gasping noise when one comes out of water and needs much air
jump: jumping sound
pain25: pain sound when one is almost dead
pain50: pain sound when one is very injured
pain75: pain sound when one is injured
pain100: pain sound when one is just lightly injured
BTW: sharing the same sound between models sure makes sense, especially between models of the same sex.
divVerent, are you available for a reply please?
I need to have some 'Admin' advice on a few things about the sounds I'm making for Nexuiz.
First off, I've decided by looking at the models / player-types, that there should really be three main classes of voices;
1) Bots: Xolar, Armored Carni, Grunt, Mulder, Nexus and Quark - will all have ROBOTIC male voices.
2) Humanoids: Fricka, Heroine, Insurrectionist, Marine, Pyria, Shock-Trooper, Skadi, and Spec-Op - will all obviously have somewhat regular voices. (Unfortunately, right now, my GF's time-schedule with her job ISN'T working out for me to get any decent recordings from her, ...but I won't give up on this...)
3) Beasts: Carni, Head-Hunter, Lurk, Lycanthrope and Reptile will obviously need some extra work from me, because I really DON'T wanna go cheap and just use regular voices - as there is an obvious physical difference between Werewolves, Reptiles, and Voodoo-demons.
Now then, my BIGGEST concern here is "Do I use regular voices, or synth-them-out to sound like radio-voices, as was done in Unreal Tournament for ALL of these?"
I think the radio sounds best for the Humanoids only - but the Beasties should sound like they are whispering in your head - almost 'psychically' as supernatural creatures would do (hypothetically of course).
So far, the big Bot-looking guys sound aggressive as hell with a metallic resonance using a doppler effect. Over-all they sound pretty good.
Anyway - Please get back to me ASAP guys, ...thanks.
~Tenshihan