Player model specific sounds needed

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby esteel » Fri Sep 05, 2008 1:37 pm

Maybe you can still find them on the forum? Or do you mean the raw files? :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby HarryButt » Sat Sep 06, 2008 3:44 am

Actually I didn't upload them in any way... It seems like I dropped them into the bin with all that other crap I had on my desktop. :roll:
Another reason not to save important stuff on your desktop.
New sounds coming after my portfolio.
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby Tenshihan » Sun Sep 07, 2008 3:33 am

Hi everyone, remember that these are NOT finished and so please don't be too critical over anything you hear yet.

These sounds are just a TASTE of my unfinished work, so the files here are incomplete due to still being sorted, cleaned-up and synthesized to sound Nexuiz-worthy.

I'm only releasing these so you know that i'm continually working very hard on these.

So far I have 88+ files that are almost finished, ...out of over 300 files that I've made, sorted and even discarded.

Here's the link:
http://rear.endoftheinternet.org/~blub/ ... 7fca8b72d3

This has taken me over a week of work so far. Remember i'm doing this for free, ..so please be kind when reviewing. Thanks guys!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby torus » Sun Sep 07, 2008 4:11 am

SUPERB. Much better than my amateurish shit :)
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Tenshihan » Sun Sep 07, 2008 6:16 am

torus wrote:SUPERB. Much better than my amateurish shit :)


Gah!!! Torus, please DON'T run-down your work! Before I knew who you were, I was already impressed as hell with Nexuiz's 'Announcer-voice'! It's wayy better than the UT announcer-voice, man! Don't sell yourself short, ...I LOVE your work!

..and thank you for the compliment man, ...coming from you it's very appreciated!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Fisume! » Sun Sep 07, 2008 8:00 am

esteel wrote:Hehe. Actually, how do i use those sounds?


Yeah, how? :) (I mean "attacking" or "defending")
Fisume!
Alien trapper
 
Posts: 467
Joined: Sun Jan 27, 2008 8:55 am
Location: Saarbruecken, Germany

Postby Fisume! » Sun Sep 07, 2008 8:07 am

Tenshihan:

That's so fu**ing awesome :shock:

The Soldier sounds are incredible O_O

Keep up this awesome work!!!!! 8)
Fisume!
Alien trapper
 
Posts: 467
Joined: Sun Jan 27, 2008 8:55 am
Location: Saarbruecken, Germany

Postby Tenshihan » Sun Sep 07, 2008 9:41 am

Actually, yeah - how do we use these sounds I'm making?

I may be a sound-guy, but I know NOTHING about coding for the Nexuiz engine. Can someone teach me this please? Perhaps at least link me directly to a tutorial about this?

I checked out the default "Nexuiz\data\data20080511.pk3\sound\player\" folder and inside of it, there's a document called: "default.sounds.example" which I thought might help guide me...

It lists the following:
------------------------------------------------------
attack sound/player/voice/attack 1
attackinfive sound/player/voice/attackinfive 1
coverme sound/player/voice/coverme 1
defend sound/player/voice/defend 1
freelance sound/player/voice/freelance 1
incoming sound/player/voice/incoming 1
meet sound/player/voice/meet 1
needhelp sound/player/voice/needhelp 1
seenflag sound/player/voice/seenflag 2
taunt sound/player/voice/taunt 9
teamshoot sound/player/voice/teamshoot 5
-----------------------------------------------------
However, I still don't really understand how to write the sound-path to make these sounds work, ...I really would appreciate some examples please. I want to learn how to code the sounds I make for this game as well.

Thanks in advance guys!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Tenshihan » Sun Sep 07, 2008 10:02 am

Fisume! wrote:Tenshihan:

That's so fu**ing awesome :shock:

The Soldier sounds are incredible O_O

Keep up this awesome work!!!!! 8)


Thank you Fisume! I hope everyone else agrees with you! :)
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby esteel » Sun Sep 07, 2008 2:35 pm

Tenshihan wrote:attack sound/player/voice/attack 1
attackinfive sound/player/voice/attackinfive 1

The first is the string the clients needs to trigger the voices, the second is the path and the number tells how much samples are there so the code can choose one randomly?
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron