Player model specific sounds needed

Developer discussion of experimental fixes, changes, and improvements.

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Postby esteel » Mon Sep 08, 2008 10:21 am

Try this link.. however i'm not sure if it STILL works .. but the ammoboxes have not changed so i think at least they should be placed by this pack. http://forums.alientrap.local/viewtopic.ph ... light=xmas

As for why your weapons stop working: Either you got a bad build (i guess not, nex is mostly stable) or maybe some variable was changed/renamed or similar stuff. Try to rename/delete config.cfg and also try to make sure no other .pk3 files can interfere (aka just try the beta build, if on linux/mac rename ~/.nexuiz so everything is really clean.. for example some maps gforce1-4 ship with custem progs.dat to have the turrets and they can overwrite the 'new' code from the beta build..)
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Postby Tenshihan » Mon Sep 08, 2008 11:30 am

HarryButt wrote:I don't know if it's too much to ask for, but imo not only the weapon sounds should be replaced. In my opinion the game could need a complete sound revamp. I don't like these squishy teleporter sounds anymore. And I would greatly appreciate a nicer sound when a flag is captured. (not "Bhoom!", something more rewarding)
That's my two cents on this topic.
Your new soundpack is again a little more polished, a little more perfect. Keep it up.
Tenshihan wrote:I want it to sound BETTER than store-bought games
That's an ambitious goal and I'm sure, you have the qualities to make it happen. But please don't forget, that real life is important too :P


Hahah! What is this 'real life' you speak of, Harry? ((I honestly really do live in my Hobbit-Hole and work on sounds all day, ...It's my favourite hobby))...I'm very glad it's actually my job as well. ;)

But yes, I DO plan on reworking almost everything, especially the Flag-Capture/Dom sounds, Armour and Health pick-ups, etc. However I thought the teleporters sounded pretty cool! ...squishy? Hmmn, I guess I will try something with those too.
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Postby C.Brutail » Mon Sep 08, 2008 11:54 am

Tenshihan wrote:...


You're welcome :)
"One should strive to achieve; not sit in bitter regret."
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Postby MirceaKitsune » Sun Sep 21, 2008 5:35 pm

+1 for the topic's feature request. Player model specific sounds are more realistic and help you feel your chosen player model better in-game. These should include the damage sounds when you're hit, jumping and falling sound (the "uuh" when you jump up with the jump button that many games have, and the moan when you fall from too high and take damage), death sounds and probably others I missed including footstep sounds too (as a marine with metal shoes sounds differently then an alien with soft feet).
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Postby divVerent » Sun Sep 28, 2008 10:50 am

Tenshihan: I'd like to help you setting the sounds per player model, but as I have already explained it, and it seems to not work for you, I'd prefer doing this a different way.

Can you send me your current sounds (just the files, e.g. as link), and I'll pack it in the right directory structure for you? That should help you doing the same for other models/sounds.

On another note, I'd also like communication messages for:

"I'm attacking."
"I'm defending."
"I'm roaming."
"I got the flag!" or ("I got/killed their flag carrier!")
"I lost/dropped the flag!"
"Quad/strength soon!"
"Negative"
"Positive"

Not sure if voice messages for these would help:

"Free item"
"Took item"
"Dropped gun"

If you provide me with recordings for these too, I'll add them to the voice definition file in the pack I'll send back to you. If not, I'll put dummy sounds in their place :P

I'd really like the voice messages to get in the next release, they do sound good.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Mon Sep 29, 2008 12:41 pm

Imo, we need "bloody shit" :twisted: equivalent when you're killed a moment before capping.
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Postby MirceaKitsune » Wed Oct 15, 2008 3:20 pm

To post the info on this topic too since this is where the discussion belongs, I just finished making the pain sounds for alien and robotic characters which are ready to go in SVN, as mentioned in this post. Once again they can be downloaded from here and from what I tested they should sound very well.

However, as people said in that topic, a female is needed to do the female pain sounds and / or any voices for female characters. So if anyone knows any girl in real life who is willing to simulate some pain sounds for the game that would be of a great help to finish the set.
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Postby HarryButt » Wed Oct 15, 2008 3:47 pm

I tried, but they're all too shy to do such a weird thing. :roll:
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Postby MirceaKitsune » Wed Oct 15, 2008 5:13 pm

HarryButt wrote:I tried, but they're all too shy to do such a weird thing. :roll:


In-game they sound much better... I played with the robot ones for a few hours and they sounded very well to me. The current human male sounds are likely more "shy" then these either way since they don't sound very "in pain" either :)
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Postby take_this_cup_of_poison » Wed Oct 15, 2008 7:11 pm

torus wrote:Actually, I plan on updating the announcer to a more understandable, better enunciated, more epic, and more dominating version :D

I had the idea of making it sound like a radio too, but I don't think it sounds as good when I tried it. I can upload a sample of the sounds with that low-pass, you can judge for yourself.

Also, there will be several other player-model voices coming up in the next weeks.


Idea: when the player making the announcements is near you no distortions (with'n hollar'n distan'ce)

When they are far away have the engine apply low pass to simulate radio?
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