Player model specific sounds needed

Developer discussion of experimental fixes, changes, and improvements.

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Postby take_this_cup_of_poison » Wed Oct 15, 2008 7:21 pm

Perhaps if voice chat is ever added the person's voice can be put through a filter depending on what they are playing as (this would be good for a degree of anominimity too). People playing a monster would be put through a certin filter to make them sound scary, people playing as marines would get a deepening of the voice etc. The code can be taken from LSDAP plugins found in MUSE etc (all GPLd stuff). Ideas for the distant future. (The sound processing would be done on the client that was sending the sound ofcourse).
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Postby MirceaKitsune » Wed Oct 15, 2008 8:09 pm

Ok, I checked what was wrong with the sounds I made and why people said they don't sound right. There's an issue in Nexuiz apparently and the first time you start the game and run the first match with these sounds they are heard at a higher pitch. When you start the 2nd map later on however the sounds are heard correctly and at the correct pitch. This issue seems to only happen sometimes however, there are times when I start the game and the sounds do play correctly from the first match :?

I'm guessing this could only be an ogg compression issue. Can anyone please check if I converted the .ogg sounds to the correct quality and compression and everything else so they can be compatible with the game? If not feel free to re-convert them to the settings compatible with Nexuiz... I'm not good with the code so I don't know what is causing this and why sadly otherwise I'd try to fix them myself. I first made them as .wav files (44,100 kHz, 16bit, Stereo) and used some free converter to make them vorbis files, but this seems to be causing the pitch issue with Nexuiz.
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Postby Tenshihan » Fri Oct 17, 2008 3:08 pm

divVerent wrote:Tenshihan: I'd like to help you setting the sounds per player model, but as I have already explained it, and it seems to not work for you, I'd prefer doing this a different way.

Can you send me your current sounds (just the files, e.g. as link), and I'll pack it in the right directory structure for you? That should help you doing the same for other models/sounds.

On another note, I'd also like communication messages for:

"I'm attacking."
"I'm defending."
"I'm roaming."
"I got the flag!" or ("I got/killed their flag carrier!")
"I lost/dropped the flag!"
"Quad/strength soon!"
"Negative"
"Positive"

Not sure if voice messages for these would help:

"Free item"
"Took item"
"Dropped gun"

If you provide me with recordings for these too, I'll add them to the voice definition file in the pack I'll send back to you. If not, I'll put dummy sounds in their place :P

I'd really like the voice messages to get in the next release, they do sound good.


Damn! I never saw this post of yours Div!
(I usually sign-in and go to my last post to see what's there, sorry about that.) what' weird is that I JUST posted about why I haven't been able to get the codes done,(because of my dyslexia), ...in a nutshell, the lines of code are so jumbled together that because of my problem, I cant make sense of what i'm looking at.

I can (and WILL) do everything you asked for here, ...except the codes; Yes, PLEASE, if you can get that done for me - I would really appreciate that. :)
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