Requesting removal of weapon nr. 8 - Hagar

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Chubby » Sat Aug 16, 2008 9:21 am

Oat wrote:The game ITSELF are unrealistic..

If you want realistic games, leave Nexuiz for good, go and play F1 Championship on PS3


Heh, true, but not everyone wants or haves a PS3
Chubby
Alien trapper
 
Posts: 483
Joined: Wed Mar 19, 2008 8:00 pm
Location: here

Re: Requesting removal of weapon nr. 8 - Hagar

Postby tZork » Sat Aug 16, 2008 9:56 am

Blµb wrote:
MirceaKitsune wrote:(...)
Second, it's firing type is very unrealistic. It's nice to shoot so many rockets like that but it kind of exaggerates the possibilities of any weapon. While bouncing rockets are totally unrealistic too... how can a rocket bounce? And be fired at that rate at the same time?
(...)


Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?
Seriously, I don't get how ppl can complain about things being unrealistic...


+1
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby kozak6 » Sun Aug 17, 2008 1:57 am

My only real issue with the Hagar is that the secondary firemode doesn't seem terribly fun or useful.

One of my favorite mods that I haven't seen in a hell of a long time was the laser guided rockets.

Perhaps the Hagar firing a cluster of these would be more fun.

Also, Nexuiz doesn't seem to have any weapons that require charging.

It might be interesting if charging it added additional rockets to the cluster.
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby TVR » Sun Aug 17, 2008 6:29 am

MirceaKitsune wrote:I think it's easy for anyone to understand when I say something like "it's too similar" in the given context that I am talking about what I see and my point of view. ... If I say "this forum skin looks nice" it's very obvious that's how I'm seeing it and I am stating what I think. ... anyone reading the sentence without trying to make a in-depth technical analysis would understand exactly what I said and meant ...


Assume nothing, not everyone may think as so.

Context sensitivity is to be eliminated whenever possible, implied connotations necessitate avoidable implications.

MirceaKitsune wrote:I couldn't repeat the word "I believe" and "I think" every statement to clear that up. ...


For this reason are forum posts prewritten, rather than real-time.

A post is too time-insensitive, while the average duration too long, to warrent the lack of explict sentences.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Chubby » Sun Aug 17, 2008 8:23 am

kozak6 wrote:My only real issue with the Hagar is that the secondary firemode doesn't seem terribly fun or useful.

True.


kozak6 wrote:One of my favorite mods that I haven't seen in a hell of a long time was the laser guided rockets


Agreed.
Chubby
Alien trapper
 
Posts: 483
Joined: Wed Mar 19, 2008 8:00 pm
Location: here

Postby MirceaKitsune » Sun Aug 17, 2008 8:41 pm

Yeah the realism wasn't probably my best notice on the issue. What I meant to say by that is that even for a game like Nexuiz, a gun shooting rockets like that could be a bit exaggerated... that's the idea I had in mind.

Anyway my basic two issues with this weapon are that it's weapon model looks very bad and it's firing types are too similar to most other weapons. So if others agree here maybe that can be changed first.
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Postby Psychcf » Sun Aug 17, 2008 9:34 pm

MirceaKitsune wrote:Yeah the realism wasn't probably my best notice on the issue. What I meant to say by that is that even for a game like Nexuiz, a gun shooting rockets like that could be a bit exaggerated... that's the idea I had in mind.

Anyway my basic two issues with this weapon are that it's weapon model looks very bad and it's firing types are too similar to most other weapons. So if others agree here maybe that can be changed first.


I actually think the haggar looks pretty good, and is pretty well balanced. The crylink needs to be fixed first, if anything.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Cream » Mon Aug 18, 2008 1:13 am

I disagree with the replacement of the hagar completely; I believe its a great weapon that can be used very well in close quarters. I really dont understand why its even being discussed over the Crylink.
Image
Cream
Member
 
Posts: 24
Joined: Fri Mar 30, 2007 2:19 pm
Location: Miami, FL

Postby Vermin » Mon Aug 18, 2008 3:06 am

I really dont think removal of the crylink or the hagar is needed. Merely some rebalancing. The hagar is NOT overpowered, if anything its underpowered. This is due in part to its lack of a useful secondary fire, as mentioned earlier I think that the spread would be a good idea instead of bounced fire. I think the crylink may be overpowered but I dont think its overpowered by that much. To balance it I think merely boosting the refire rate or damage per shot of the machine gun, its main competetor. Another solution is to slow crylink refire and maybe make it less ammo efficient.

I personally think flamethrower would be a nice weapon to have (except for the server killing part, there must be a way around this) and would make an interesting 10th weapon, but I dont think its a replacement for the hagar.


If you think the hagar is overpowered I can explain how to easily beat it, if you think its underpowered I can explain how to use it.


Usage: The hagar requires atleast 60 rounds before you can use it as a main weapon.
When you are using the hagar it is best used as a retreating weapon because of its tendency to disorient people being hit directly by it. No other weapon has this effect.
Your best bet while using the hagar is to be defensive.


Defeating it: The hagar is dangerous because of its visual effects. The amount of smole it releases is hard to see through and can thus make it harder to retaliate. However, the amount of smoke can also be bad for the user. If the user of the hagar is on the attack he will be running through the smoke screen while firing and can impare his vision. So if you are being attacked by somone with a hagar your best bet is to be defensive.



This is just my opinion.




P.S.


I've got some spare songs floating around and if anyone needs them I'd be happy to send them to you.

All GPL.
Never eat things that dont look like for eating!
Vermin
Member
 
Posts: 43
Joined: Thu Jul 31, 2008 11:46 pm
Location: Hiding behind a fat chick

Postby ai » Mon Aug 18, 2008 8:44 am

Vermin wrote:Defeating it: The hagar is dangerous because of its visual effects. The amount of smole it releases is hard to see through and can thus make it harder to retaliate. However, the amount of smoke can also be bad for the user. If the user of the hagar is on the attack he will be running through the smoke screen while firing and can impare his vision. So if you are being attacked by somone with a hagar your best bet is to be defensive.

The amount of smoke is not near enough to impair the vision. At least not for me when running low settings on everything. Haven't checked how it is with high quality settings. If it were releasing a smokescreen then I would understand, but this is not the case here.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron