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Vermin wrote:If you take a couple hagar rounds to the face you have no idea whats going on anymore. If there isnt as much smoke in lower settings then there IS an imbalance.
MirceaKitsune wrote:Here's what I noticed on the Hagar; If someone skilled enough shoots you with it, you can eventually be down in just a few shots. Of course that's the case with a few other weapons too, but with the Hagar it's much easier. Only thing that keeps you from destroying everything with it is fast dropping ammo. You might also get covered in a cloud of smoke and not see anything any more when shot with it.
The way high damage is done is by shooting the numerous rockets at the opponent's feet on the floor near them, not towards him / her. When you do that the explosion most likely damages the opponent, and there is an explosion guaranteed near the victim rather then shooting the gun directly towards them and having a chance to miss. That's how I manage to take down opponents easily with the Hagar unless the blast throws them somewhere where I loose them before they die.
TVR wrote:All of Nexuiz' weapons could potentially kill a newly spawned player in at least 3 seconds, if all weapon fire hit the target.
Of course for all weapon fire to hit, the target must be predictable, standing still or moving in straight lines is a very common cause of quick, easy frags.
The Hagar may possess the second highest DPS, but suffers from numerous drawbacks, such as the lowest damage per unit of ammunition, little splash in respect to other rocket weapons, and significant impairment in the engagement of targets not lower than the shooter, or most commonly, laser-jumpers.
Alien wrote:What i think about weapons:
1. Laser (alt fire mode needed)
7. RocketLauncher (2nd fire shoudln't be left empty, i would like smth what flack cannon 2nd fire did).
Alien wrote:For previously used wpn quick key can be used, like in quick weapon switching. ...
Alien wrote:Rl 2nd fire mode does nothing itself, only blows up the rocket AFTER 1st mode was used. Now if you haven't already launched rocket with 1st fire mode, you could use new rl 2nd fire mode.
Alien wrote:If we say that Nexuiz wpns are based on Q3, then shotgun in Q3 was very good wpn.
Blµb wrote:Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?
MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.
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