Requesting removal of weapon nr. 8 - Hagar

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Vermin » Mon Aug 18, 2008 12:24 pm

If you take a couple hagar rounds to the face you have no idea whats going on anymore. If there isnt as much smoke in lower settings then there IS an imbalance.
Never eat things that dont look like for eating!
Vermin
Member
 
Posts: 43
Joined: Thu Jul 31, 2008 11:46 pm
Location: Hiding behind a fat chick

Postby Alien » Mon Aug 18, 2008 12:48 pm

What i think about weapons:

1. Laser (alt fire mode needed)
2. Shotgun - maybe decrease the spread / or / increase damage and increase spread. One way it becomes trad. shot, other - flack cannon. People use crylink in very close combat -> shotgun is seldom used -> bad.
3. Crylink - rebalance (sec fire became useless, imo).
4. Electro - 1st mode shots should leave blobs of plasma (I liked that :P)
5. Hagar (prefer mortar or rl over hagar, never use 2nd fire - seems not effective).
6. Mortar (classic, 2nd is useless, it takes too long for detonation, i can't personally kill anyone with it),
7. RocketLauncher (2nd fire shoudln't be left empty, i would like smth what flack cannon 2nd fire did).
8. Nex (just renamed railgun, classic).

I would like a mellee weapon. It wouldn't be very affective in Nexuiz (mellee weapons were never effective in fps), but some mappers could create airfighting maps. I think it would be fun. Div0 suggested personal teleporter instead of mellee weapon and I also agree with that.

Oh, and i forgot Machinegun. This is good for me except new model is needed. Something more "phuturistic". Same for shot and several others.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby MirceaKitsune » Mon Aug 18, 2008 1:14 pm

Here's what I noticed on the Hagar; If someone skilled enough shoots you with it, you can eventually be down in just a few shots. Of course that's the case with a few other weapons too, but with the Hagar it's much easier. Only thing that keeps you from destroying everything with it is fast dropping ammo. You might also get covered in a cloud of smoke and not see anything any more when shot with it.

The way high damage is done is by shooting the numerous rockets at the opponent's feet on the floor near them, not towards him / her. When you do that the explosion most likely damages the opponent, and there is an explosion guaranteed near the victim rather then shooting the gun directly towards them and having a chance to miss. That's how I manage to take down opponents easily with the Hagar unless the blast throws them somewhere where I loose them before they die.
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Postby C.Brutail » Mon Aug 18, 2008 1:22 pm

MirceaKitsune wrote:...


Hooray, you have invented splash damage! :roll: :P
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby TVR » Mon Aug 18, 2008 6:49 pm

Vermin wrote:If you take a couple hagar rounds to the face you have no idea whats going on anymore. If there isnt as much smoke in lower settings then there IS an imbalance.


The sheer range of computer hardware utilized and the lack of obscurity thusly of the open-source nature of Nexuiz, does not permit the usage visual effects to balance gameplay.

MirceaKitsune wrote:Here's what I noticed on the Hagar; If someone skilled enough shoots you with it, you can eventually be down in just a few shots. Of course that's the case with a few other weapons too, but with the Hagar it's much easier. Only thing that keeps you from destroying everything with it is fast dropping ammo. You might also get covered in a cloud of smoke and not see anything any more when shot with it.

The way high damage is done is by shooting the numerous rockets at the opponent's feet on the floor near them, not towards him / her. When you do that the explosion most likely damages the opponent, and there is an explosion guaranteed near the victim rather then shooting the gun directly towards them and having a chance to miss. That's how I manage to take down opponents easily with the Hagar unless the blast throws them somewhere where I loose them before they die.


TVR wrote:All of Nexuiz' weapons could potentially kill a newly spawned player in at least 3 seconds, if all weapon fire hit the target.

Of course for all weapon fire to hit, the target must be predictable, standing still or moving in straight lines is a very common cause of quick, easy frags.

The Hagar may possess the second highest DPS, but suffers from numerous drawbacks, such as the lowest damage per unit of ammunition, little splash in respect to other rocket weapons, and significant impairment in the engagement of targets not lower than the shooter, or most commonly, laser-jumpers.


Nexuiz is three dimensional, players possess the ability to move on the third [vertical] axis as well, be it by the integrated jump function, or laser-jumps.

Laser-jumps ARE factored into weapon balance, for that reason does the laser hold 'last weapon' as a fire mode, as to ease quick laser-jumps.

If the Hagar is most effective for floor-bound targets... let it be so, there is no need to simplify Nexuiz for anyone who does not use the jump function.

____________________________________________
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Devbang » Mon Aug 18, 2008 10:21 pm

Alien wrote:What i think about weapons:

1. Laser (alt fire mode needed)

7. RocketLauncher (2nd fire shoudln't be left empty, i would like smth what flack cannon 2nd fire did).


The laser's alt-fire returns you to the gun you were previously using, a very handy ability when you are in the heat of battle, laserjumping and avoiding fire from others.

The Rocket Launcher's alt-fire is used to detonate the rocket in mid-air at any time, also a very useful ability. In laser-guided missile mode, clicking the alt-fire button toggles the laser that the rocket aims for.
Quad = <3
Devbang
Member
 
Posts: 11
Joined: Thu Aug 14, 2008 8:31 pm

Postby Alien » Tue Aug 19, 2008 6:31 am

For previously used wpn quick key can be used, like in quick weapon switching.
Rl 2nd fire mode does nothing itself, only blows up the rocket AFTER 1st mode was used. Now if you haven't already launched rocket with 1st fire mode, you could use new rl 2nd fire mode.
Laser guided missile mode is a mutator. It's not on on most CTF and (T)DM servers.

One of the threads showing the shotgun problem:
http://forums.alientrap.local/viewtopic.php?t=3375

If we say that Nexuiz wpns are based on Q3, then shotgun in Q3 was very good wpn.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby TVR » Tue Sep 02, 2008 5:24 am

Alien wrote:For previously used wpn quick key can be used, like in quick weapon switching. ...


The assignment of that function to the laser allows it to be context-sensitive, easily accessible when most needed, without dedicating a key toward doing so.

____________________________________________

Alien wrote:Rl 2nd fire mode does nothing itself, only blows up the rocket AFTER 1st mode was used. Now if you haven't already launched rocket with 1st fire mode, you could use new rl 2nd fire mode.


Simplicity is a principle of Nexuiz, assigning two functions to a single attack key would contravene such principle.

____________________________________________

Alien wrote:If we say that Nexuiz wpns are based on Q3, then shotgun in Q3 was very good wpn.


They are not limited to solely Quake 3 Arena, anything suitable to a run-and-gun shooter may be used, namely certain weapon fire modes from the entire Quake & Unreal Tournament series.

Nexuiz' primary shotgun fire mode is of the original Quake shotgun, secondary fire mode is similar to the Quake super shotgun, in terms of damage, spread, refire time, and ammunition consumed.

____________________________________________
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Re: Requesting removal of weapon nr. 8 - Hagar

Postby RoKenn » Tue Sep 02, 2008 9:54 pm

Blµb wrote:Didn't we abandon realism somewhere between mortar jumps and surviving in-the-face rockets?


Was that before or after air-control? ^^
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
Image
RoKenn
Alien
 
Posts: 141
Joined: Wed Apr 25, 2007 10:25 pm

Postby Clueless Newbie » Fri Sep 12, 2008 9:15 pm

MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.

Hmm.. ever been shot with the nex? In most cases, a single hit will kill you.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron