Requesting removal of weapon nr. 8 - Hagar

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Sat Sep 13, 2008 4:15 pm

Nah, i suppose i'll need to record demos to show how sg is a weak wpn. I'll be quiet about it until then.
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Postby take_this_cup_of_poison » Tue Sep 16, 2008 5:54 am

I like both weapons.

Newbies: please do not come on here demanding the removal of this or that.
This is an opensource game. You can disable them on your OWN SERVER if you hate these weapons so much, or make a mod.

Don't come in here demanding everyone bend to you please.
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Postby take_this_cup_of_poison » Tue Sep 16, 2008 6:02 am

Clueless Newbie wrote:
MirceaKitsune wrote:Anyway, yesterday in an online game I noticed a 5th issue with this weapon; It can be used to frag people much too quickly and easily (not an insta-frag either of course but still). Someone easily shot towards me and covered me with it and I was down, so it's probably too much of a strong weapon too.

Hmm.. ever been shot with the nex? In most cases, a single hit will kill you.

He's unhappy he got killed. He want's the devs to fix the "bug" that his player isn't immortal.
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Postby MirceaKitsune » Sun Sep 21, 2008 4:04 pm

take_this_cup_of_poison wrote:He's unhappy he got killed. He want's the devs to fix the "bug" that his player isn't immortal.


Honestly, no. This weapon is so rare on most maps that I only remember getting killed with it a few times since I play. If that weapon can kill me easily it means I can also use it to easily kill others (as I stated I have). I simply put up the idea because I thought it may be better off to change it with something else which could be a bit more different.

If such a large part of the community is closed minded to new suggestions and can't listen to someone proposing a change and saying what they believe, I'm sorry for bringing the idea up and feel free to close the topic. I initially thought that like other open projects people like hearing new ideas and debating changes, but I was probably wrong it seems.
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Postby take_this_cup_of_poison » Mon Sep 22, 2008 2:23 am

Other open projects? Oh you mean GNOME. They love removing things, features, etc there!
I use the crylink in many of the maps I make. In some it's one of only 2 weapons available.

Why do you want to break my maps? That's not very open of you. It's like closed and hatread-ish!
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Postby ai » Mon Sep 22, 2008 6:23 am

MirceaKitsune wrote:If such a large part of the community is closed minded to new suggestions and can't listen to someone proposing a change and saying what they believe, I'm sorry for bringing the idea up and feel free to close the topic. I initially thought that like other open projects people like hearing new ideas and debating changes, but I was probably wrong it seems.

Well, just because it's 'open' doesn't mean that it should accept every suggestion that comes it's way. That'll only destroy the package.
Besides, if only 1 guy wants to change something, and 10 other are against it, it kinda speaks for itself. Now I'm not saying you're the only one who want to change/remove the Hagar, but I see more people wanting it than removing it.
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Postby divVerent » Mon Sep 22, 2008 6:45 am

You can now remove weapons from your server by cvar:

g_weaponreplace_6 "0" - removes the crylink
g_weaponreplace_6 "5 7" - changes crylink into (randomly) electro and nex (make sure you keep them in the same ammo class, as mappers often place ammo near weapons)
g_weaponreplace_6 "" - makes crylink behave normally again

This works with all weapons.

That's all you will get - we will not REMOVE a weapon from the game. Especially now that there are 13 weapon slots free.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Mon Sep 22, 2008 11:22 am

I meant "open" to new suggestions, both about putting in something new and / or removing or changing something old. Changing something does not always mean doing a tragedy to that project, some changes often bring in something better then what previously was. I also thought that because the game is still under a development where not everything is added and completely decided yet, things like the weapon set, firing types, etc. can still be discussed and changed.

And yes there are projects where if someone disagrees with an idea they just say it nicely and if a developer disagrees they close the issue ticket saying why the request can't or shouldn't be done (which I find the best way of working on a project and how I try to do it). I didn't suggest this change to ruin or brake anything either, I simply thought a better weapon could be placed and wanted to see if others agree with me on that (though yeah I should have probably rather named the topic "should weapon X be changed"). If not then it's fine and if everyone believes its a bad idea I will listen to their opinion and if they're right I will agree my idea was bad, but theres no need to get that frustrated since no one is going to hack the development and remove it if everyone else doesn't want to.

And thanks divVerent, that's useful to know. Anyway can a mod close this topic since it doesn't seem to be going anywhere pretty much and it only seems to get people more upset.
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Postby halogene » Mon Sep 22, 2008 1:02 pm

hmm I do not quite understand why people are so grumpy about ideas to change something in Nexuiz here - where could the community discuss potential improvements if not here?

Anyway, my two cents are that indeed I agree the hagar could use some tweaking. But actually I think this is not because the hagar is too powerful. I rarely get hit with it, I rarely see advanced players making use of it and I myself usually treat it as rocket launcher/mortar ammo only. Of course, if you happen to meet someone cornered it is very VERY handy, but since I very seldom have the luck to meet someone there I didn't even care to assign a specific bind to it.

I really like the idea of the homing projectiles - but somehow there has to be a specific benefit of both primary and alternate firing mode. So simply adding the homing functionality would lead to people using secondary firemode only. Maybe that could be achieved if the homing fire mode used double ammo? On the other hand the primary fire mode uses a lot of ammo already. But then again I feel IF you manage to hit with the hagar, the damage dealt is quite high so that would be ok for me.

A flamethrower would be great too, maybe with a secondary fire that sprays unlit gasoline that you can light afterwards and that burns a short while on the target/wall/floor *dream*

As for the Crylink, don't forget it got reasonably tweaked already in svn version which will develop into the next release.
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Postby MirceaKitsune » Mon Sep 22, 2008 2:43 pm

Yes the crylink got better in one of the latest builds and now the primary fire mode also reflects into the opposite wall making a double chance of damage.

Anyway, maybe the hagar isn't that powerful so that point could go away if my notice on that was exaggerated, though otherwise I still think its one of the strongest weapons in the game if you know how to use it. And yes there is the ammo problem too, it eats the entire ammo very quickly.
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