Requesting removal of weapon nr. 8 - Hagar

Developer discussion of experimental fixes, changes, and improvements.

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Postby take_this_cup_of_poison » Mon Oct 20, 2008 12:18 am

Asomething: If you want it then code it. This is not a closedcommercial game where you can't change things. It is opensource and built by volenteers. If you want something go and volenteer to code it and code it. It can be then made and option (nexuiz has thousands).

You should take a look at the source. It might be a good option (and option is the key) to have.

Seriously: Nex needs more devs. Nex needs YOU to code.
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Postby Aldius » Mon Oct 20, 2008 12:41 am

take_this_cup_of_poison wrote:Asomething: If you want it then code it. This is not a closedcommercial game where you can't change things. It is opensource and built by volenteers. If you want something go and volenteer to code it and code it. It can be then made and option (nexuiz has thousands).

You should take a look at the source. It might be a good option (and option is the key) to have.

Seriously: Nex needs more devs. Nex needs YOU to code.


@ take this cup of poison:
I agree I just dont know how to code. I would take the time to find out if there are no devs for this one but I was just posting this since it seemed like a whole thread of people were interested in trying to change the hagar to something else. Like u said im not forcing this on nexuiz i just was wondering if anyone wanted to try it, cuz i would need to learn how to code n all first.

@ Z:
for the third time, Z, I don't wish to change the primary function of the laser.
I want to add it as an option, so you could still fire laser as normal if u wished to, or charge if you wish. if it made u feel better, we could try it just as a alt fire for laser.
Omg lose yur ego Z i dont care who the heck u think u are were all jus gamers wanting to try crap out on an open engine.
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Postby [-z-] » Mon Oct 20, 2008 1:12 am

Aldius wrote:@ Z:
for the third time, Z, I don't wish to change the primary function of the laser.

Aldius wrote:I think we need to make the starting laser just charge up while you hold down the fire button.

Sounds like you were trying to "enhance" or change the primary fire. I'm not sure where you're getting the number three from.

Aldius wrote:I want to add it as an option, so you could still fire laser as normal if u wished to, or charge if you wish. if it made u feel better, we could try it just as a alt fire for laser.

The fact of the matter is this change will affect the physics of the game. Patronizing me isn't going to help me agree with your argument.

Aldius wrote:Omg lose yur ego Z i dont care who the heck u think u are were all jus gamers wanting to try crap out on an open engine.

I think you're taking the critique too personal. I as a Nexuiz gamer, am trying to defend the staple of movement in the game. It's like going to the horse track and replacing horses with cheetahs. It might sound cool and look cool but it can break a lot of other things.

When you say "crap out on an engine" I picture a guy taking a dump on the motor of his car, hehe.


Half baked thoughts may very well warrant a discussion but don't think that then will indefinitely make them into the game. If you think I have an ego, you should check yourself. You come in here guns blaring, suggesting ideas from the seat of your pants and failing to take criticism from people who have been involved in this game for a long time.

I'm trying to explain to you how to pitch your ideas to get them into the game and the current downfalls of your laser idea. I never said I didn't like it or it wouldn't be fun. It's important to understand and respect the community if you want your ideas to make it into the game.
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Postby Aldius » Mon Oct 20, 2008 3:44 am

I didn't mean to sound like I was getting personal, my bad.
I am just a bit frustrated because I just want to experiment with new things on this game and intended to ask people for their help (if anybody is interested) without getting experts telling me that I don't know about the significance of laser travel and the precision of the game's balance.
Aldius wrote:...but feel free to chew me out if you disagree (lol jk)...

Ooops
Lol, well I was joking; I only intend to talk about what this what this could add to the game
Not that I am ignoring the possibility of its changing of certain aspects of the game, but would like to dare see if they would be good or bad for the game play.
I don't mean to sound like I hate criticism, I know that general ideas like these need criticism. But I understand what this could do and am willing to play around with it.
Maybe other people wanna try it too.

I'm not trying to ruin Nexuiz;
If you truly think that my ideas for the Gravity shotgun or for charging the starting laser or other things like these will hurt the intricate balance of the game as it stands, then you can ignore it all you want:
Just don't vote for it,
don't support it,
don't help it,
don't play servers that might host it, if it ever works out. (God willing)

I don't mind. If everybody that plays Nexuiz agrees with you, then I will get it the message, and the ideas wont ever leave my head or this forum. I promise.
But don't tell me that I don't realize how badly I am going to ruin an open source game. Thats pretty ridiculous.

[-z-] wrote:When you say "crap out on an engine" I picture a guy taking a dump on the motor of his car, hehe.

Ok thats just plain hilarious. Rofl
I didn't mean it to read like that, glad it did tho, lol.

Sorry again if I came off too strongly, since I am only a newb after all.
I just see a bunch of ideas up on this page, and I felt that these ones here were at least as helpful and as well thought out as most of them were.

That all being said, if anyone has any ideas to launch off of this one, or anybody wants to help start working on this stuff, email me at mnproduction
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Any good signiture ideas? email me yur favorites. I forgot all mine lol
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Postby ai » Mon Oct 20, 2008 5:19 am

I do kinda like the sound of this idea, believe it or not. As Aldius said, this won't break (depending how you see it) the movement with the laser, only 'enhance' or add to it. That itself is left up to speculating if it breaks or not, the laser movement.

Anyway, it does sound like a nice idea, but I don't think if the majority of regular players will ever support it. (I'm a regular and old player myself). But I know nothing of coding or anything like that so I cannot help you out on that front, and I'm too busy with other stuff, personal and even Nexuiz related as well.

Btw, I loved to read the 'Baker' anagram too, really enjoyed reading it :)
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Postby divVerent » Mon Oct 20, 2008 6:22 am

It will severely break laser jumping, as the projectile would be fired when RELEASING the mouse button. Everyone would have to relearn how to use the laser, as, if they used their CURRENT timing, they'd fire the shot too late. Also, as its strength would differ based on how long the button was held, it'd get much more difficult to use in a predictable manner - even more difficult if you are hindered by lag.

If anything, think about putting such functionality on the RIGHT mouse button of the laser. There, it won't break laser jumping...
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Postby MirceaKitsune » Mon Oct 20, 2008 11:14 am

I too learned from my mistakes in the previous discussion in this topic but yes what I want to suggest now is just what couldn't brake the balance of the game (I like the way [-z-] put up things). Personally I don't believe a laser would be good at all for the alt. fire of the Hagar (if that's what you meant) but a charging laser for the current nr. 1 Laser gun would be awesome rather then the small simple instant one the laser gun currently has.

Anyway I'm still curious what people think about having the alt fire for the hagar work as a "rocket shotgun" that slowly loads rockets while you keep the alt fire pressed then shoots them in front like a shotgun when you release? Wouldn't that be most suitable for it? I think that would rock for the hagar... then I'm thinking that the flamethrower idea (yeah I really wanted one a lot for the game) could be separate if any would be to get implemented, and could be the 10th weapon in the arsenal since currently we don't have one but that is a separate topic either way.
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Postby divVerent » Mon Oct 20, 2008 11:53 am

No, the discussion got derailed into CHANGING the primary of the LASER (Nr. 1), which is sure a bad idea, as it breaks ALL existing laser jumps (as they need different timing).

Putting such a thing on the laser's secondary however wouldn't be that bad.

But not on the hagar... hagar indeed can get something else, although the bouncing idea is good and useful. But I tried randomly bouncing 0 to 5 times, and it simply got too weak then... only every 6th shot hit where you wanted it to :P
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Postby halogene » Mon Oct 20, 2008 1:36 pm

Actually I have to say that I also like the idea of a chargeable laser. The problem that charging the laser would require it to fire on the "release" event is indeed something that I didn't think about at first, so thanks for pointing this out, div.

But how about if we have the normal fire on the "press" event. If the "release" event doesn't follow anytime soon (say 2 to 5 secs), the charging starts - firing a second time on "release". In order to make the charged laser not too powerful (esp. for moving), the extra push effect could for example only work on others, not the player himself. This would then not affect maps that are designed for special laser combo-jumps - for example facing worlds, jumping up the tower from the backside, though I personally feel that facing isn't designed for Nexuiz at all to begin with :o/ but that's another story.

In order to prevent people running around with a fully charged laser until they meet somebody, the laser could also automatically fire when it is fully charged. Just an idea, not sure of whether this is a good one :o)

What do you think? I would like to contribute with more than just ideas but up to now this is the most constructive input I can give.
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Postby ai » Mon Oct 20, 2008 1:50 pm

halogene wrote:Actually I have to say that I also like the idea of a chargeable laser. The problem that charging the laser would require it to fire on the "release" event is indeed something that I didn't think about at first, so thanks for pointing this out, div.

Same here, didn't think about that at all. However I didn't think much at all, I just wanted a chargeable laser, I don't care where one puts it, if it is secondary laser or some other secondary function for a weapon or if a new weapon totally.
I didn't even know if we talked Hagar, the actual laser or something else anyway. I just liked the chargeable laser idea :)
Putting it on the primary laser would be a bad idea though indeed.
Need to go, don't have time typing anymore more later, maybe. :)
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