What? Thx, but I didn't intend anybody to submit to my argument technique.

Arguing for the sake of "winning" a discussion isn't my thing - I'll leave that to others
Anyway, this thread is really hard to keep at its topic, seemingly (at least for me, but I'll get better, I promise). So, let's hear some more about the hagar! Currently the two ideas that came up here and that leave the hagar "hagar-ish" concern the secondary fire mode and are, if I am not mistaken,
1) Homing projectiles, if the first one hits (not just one of the row and the next ones follow)
2) more bounces
I like both ideas regarding their concept. For me, the current secondary fire mode is useful but not different enough from primary fire mode, so I'd say it would be nice to enhance it. The enhancement should, for the sake of balance, lead to some sort of reduction of its usability - for example by slowing down the rockets even more or by letting the secondary fire mode use additional ammo (like two per shot).
The reduction of speed may be useful for the homing idea, as that would make it possible to dodge the missiles if you are fast enough, though that depends as well on the sharpness of the angle the rockets are able to steer (which should not be too sharp).
Using extra ammo could be interesting for the second idea, though it might lead to the behaviour of ammo-grapping if the secondary fire would become too useful. I would say one additional bounce for the hagar should be enough.
Personally I like the homing idea best, as it requires a lot of skill to hit with the first projectile of your shot. The second idea is risky, as it most probably leads to people spamming around with it.
Another idea for the secondary fire mode would be to leave the bounce as it is and to slightly increase the splash radius of the projectile explosion. This could be paired with a speed reduction, maybe also with a reduction of the damage dealt in total to avoid heavy splash spamming. That way shooting around the corner would become more useful than it is now, making the secondary fire mode more different from the primary.
Just to be extra clear on that: this is NOT a request to implement this but rather a question towards the community of what people may think of this idea and if I maybe have overlooked some essential thing regarding balance and such.