Requesting removal of weapon nr. 8 - Hagar

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Requesting removal of weapon nr. 8 - Hagar

Postby MirceaKitsune » Thu Aug 14, 2008 8:05 am

All the weapons in the game have their own place and purpose and each does its own different thing. There is only one weapon that I didn't like from any points of view however, and believe it has to go: The Hagar (weapon nr. 8 ). It's that rocket launcher which shoots out rockets like a minigun and shoots bouncing rockets with the alt fire.

There are many reasons why I believe it must go. The first one if that it's too similar to the Rocket Launcher (nr. 9 ) just that it shoots the rockets much faster, and it's much more fun for all weapons to be as different as possible from one another.
Second, it's firing type is very unrealistic. It's nice to shoot so many rockets like that but it kind of exaggerates the possibilities of any weapon. While bouncing rockets are totally unrealistic too... how can a rocket bounce? And be fired at that rate at the same time?
The third reason is that the weapon model for that gun is the ugliest one from the arsenal. It looks like a very simple weapon similar to the models in Unreal classic and it's ruining the entire view.

So overall I think that weapon really needs to go soon. Of course I'm not saying "remove it" as it's already been introduced in maps and there are already too little weapons in the game, I'm just suggesting it gets replaced with something totally different. My personal suggestion would be a flamethrower, because the game has very few weapons that shoot something you hold over an enemy (like a flame or laser) instead of projectiles. It could still use rocket ammo for making flames too.
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Postby HarryButt » Thu Aug 14, 2008 9:06 am

I kinda like the flamethrower idea. :P There's no real midrange/close-combat weapon in the game, like the FlakCannon in UT.
Though I expect it may hit the performance hard, when enabling dynamic lighting...
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heh

Postby Chubby » Thu Aug 14, 2008 9:49 am

There are 2 weps which must go: Hagar and Crylink.
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Postby HarryButt » Thu Aug 14, 2008 9:59 am

Well, these weapons seem to be kinda between two stools. The problem with these might be, that they can't be categorized.
Maybe it would be a good idea to design something completely original... Though just now I dunno what exactly. :?
Every game needs an iconic weapon, that fits the general concept and kind of represents the whole game itself. In Turok2, there were the Nuke weapon and the Celebral Bore, which made the game unique.
Of course, Nexuiz has the Nexgun, but it's just a renamed railgun, so it's not that original.

Anyway, just speculating...
And which game has a rapid-firing rocket launcher anyway? :P
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Re: heh

Postby MirceaKitsune » Thu Aug 14, 2008 10:09 am

<<DJ>> wrote:There are 2 weps which must go: Hagar and Crylink.


Why the Crylink? It has the prettiest weapon model from all the weapons in the game and it's pretty nice as a pistol plasma gun. I think it would be sad to see it go, though I do agree its firing types need to be totally changed and remade as they are pretty bad. It should do other things other then shoot instant plasma... it actually looks like the type of weapon to create dark energy fields or something of the sort.
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Postby Wilu » Thu Aug 14, 2008 10:33 am

HarryButt wrote:I kinda like the flamethrower idea. :P

With alt fire firing napalm. :D
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Postby Fisume! » Thu Aug 14, 2008 1:09 pm

what about a linkgun for the hagar?
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Postby MirceaKitsune » Thu Aug 14, 2008 1:45 pm

Fisume! wrote:what about a linkgun for the hagar?


Could be a good idea if nothing else works. However there are already enough weapons running on the plasma / electric ammo (3, and a link gun would be the 4th) and we'd be copying the weapons from the Unreal Tournament series too much and making too similar stuff.

A flamethrower still remains my best idea for now (though I'd still stick to an alien-type weapon model, not a classic real-life flamethrower). Or if a flamethrower is not such a good idea it could be a weapon that would throw lava from rocket ammo or something like that (similar to how the bio rifle in UT works but with lava instead of bio-ammo, just more different so once again we don't make it too similar). Or a weapon that could be a flamethrower on the primary fire and shoot lava on the alt one, that could really rock :D
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Postby HarryButt » Thu Aug 14, 2008 1:52 pm

Yeah, but this kind of flamethrower would be too similar to the Electro imho... :?
It should work a little more different imo. Maybe a "hold"-firemode and a "splash"-firemode to save ammo?
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Postby MirceaKitsune » Thu Aug 14, 2008 2:03 pm

HarryButt wrote:Yeah, but this kind of flamethrower would be too similar to the Electro imho... :?
It should work a little more different imo. Maybe a "hold"-firemode and a "splash"-firemode to save ammo?


Yeah that's true... the similarity wouldn't be that big but would kind of do similar things.

Here's another random idea: A weapon that throws flames with the primary fire and releases gas that floats around for a little while with the alt fire. That gas could lightly poison who's around but if shooting the primary fire (flames) over it before it fades away it would create a big flame / explosion. Of course not an insta-frag or anything, just another idea. This would also be another alt-fire -> primary-fire combo and a weapon to test some skills.
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