Nvidia/Ageia PhysX plz. in game and maps.

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

You want Nvidia PhysX in Nexuiz ?

Yes
4
25%
No
11
69%
Only in one server with special maps
1
6%
 
Total votes : 16

Nvidia/Ageia PhysX plz. in game and maps.

Postby NaviRetlav » Thu Aug 14, 2008 5:41 pm

I want Nvidia physX engine in Nexuiz and/or Zymotic

This is samples of use:
Old Ageia physix in cellfactor revolution ( free demo game - not for download now )
http://www.youtube.com/watch?v=dZ1PPzCy ... re=related

New Nvidia physx demo in Warmonger ( free demo game - http://www.warmongergame.com/ )
http://www.youtube.com/watch?v=M2g1HDz9 ... re=related

Nvidia PysyX you can run on Nvidia 8xxx , 9xxx and GT200 serises but you need new drivers.

UT3 have special designed maps for Nvidia PhysX

All what you need you find here.
http://www.nvidia.com/object/nvidia_physx.html
Last edited by NaviRetlav on Thu Aug 14, 2008 7:17 pm, edited 1 time in total.
NaviRetlav
Newbie
 
Posts: 7
Joined: Thu Aug 14, 2008 4:44 pm
Location: Poland

Postby esteel » Thu Aug 14, 2008 5:45 pm

I dislike the idea to have effects just for some players besides (could not find it quickly) something tells me the SDK licence will not be compatible with the engines GPL licence..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby NaviRetlav » Thu Aug 14, 2008 6:07 pm

This is new Nvidia project . We must wait for all SDK.
But i think , is posible to speedup nex graphic adding particle systems efects to environment (rain , fog , blowups , water ) without negativ efects for players without physX acceleration.
NaviRetlav
Newbie
 
Posts: 7
Joined: Thu Aug 14, 2008 4:44 pm
Location: Poland

Postby Sepelio » Thu Aug 14, 2008 6:14 pm

NaviRetlav wrote:This is new Nvidia project . We must wait for all SDK.
But i think , is posible to speedup nex graphic adding particle systems efects to environment (rain , fog , blowups , water ) without negativ efects for players without physX acceleration.


Its a fast paced deathmatch game, it really doesnt need realistic physics in the slightest.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby Psychcf » Thu Aug 14, 2008 6:38 pm

I'm pretty sure you need to pay a licensing fee to use physX in a game...
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby NaviRetlav » Thu Aug 14, 2008 7:14 pm

Sepelio wrote:Its a fast paced deathmatch game, it really doesnt need realistic physics in the slightest.


Not realistic , but impressive.
Now physX is something new , but we must look in to future ,becouse that will be standard in games.
Without evolve nexuiz will die...

Psychcf wrote:I'm pretty sure you need to pay a licensing fee to use physX in a game...


Nvidia wrote:The NVIDIA PhysX SDK (binary) is 100% free and available right now for download by developers. In addition to the free software offering, NVIDIA offers additional support plans and a paid license program which enables developers to modify the SDK to suit their needs.

The binary version of the PC SDK is offered at no charge as outlined below. Source code (for integration purposes) is available for a fee as provided below:
Free SDK Package:

* Most Current PC Binary
* Commercial & non-commercial use on PC
o Available for Windows & Linux
o No PhysX hardware optimization requirement
* PS3 platform (through Sony pre-purchase)

Licensed (Source Code) Package (US$50K Per individual application)

* Xbox 360 Source
* PC Source


If we need money , we can ask users for free donation.
Nexuiz is for users not for money.
If they want PhysyX we can give it.
NaviRetlav
Newbie
 
Posts: 7
Joined: Thu Aug 14, 2008 4:44 pm
Location: Poland

Postby torus » Thu Aug 14, 2008 7:22 pm

It doesn't matter that the SDK is free. For content to be included in Nexuiz, it must be licensed under the GPL, and this is not open source.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby HarryButt » Thu Aug 14, 2008 7:24 pm

Exactly. If it's not GPL, the developers won't use it.
Even the Havok physics are more likely to be added into the engine, since they're Open Source now afaik. But I don't expect this to happen in a short term...
I can't remember any Quake-engine-powered game using Havok physics though :? Are they even compatible in some way?

What about this thingie btw?
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby NaviRetlav » Thu Aug 14, 2008 8:06 pm

HarryButt wrote:What about this thingie btw?


Nice . "Open Dynamics Engine" is an open source.

Games using ODE to simulate physics:
S.T.A.L.K.E.R
Call of Duty 4: Modern Warfare
BloodRayne 2
and more.

Official Site: http://www.ode.org/ode.html

I go to ask general creator about acceleration ODE on new Nvidia drivers just for info for me and him :]
NaviRetlav
Newbie
 
Posts: 7
Joined: Thu Aug 14, 2008 4:44 pm
Location: Poland

Postby Taiyo.uk » Sat Aug 16, 2008 7:20 am

There are several open-source physics engines out there - Bullet, ODE and others but they're CPU hogs. For multiplayer they'll need fairly powerful servers to run in a crowded game as servers seldom have PhysX or GPGPU hardware. The hosting fees for such powerful servers are prohibitively high for many Nexuiz server operators.

IMO There are more significant issues to spend time and effort on - optimising the renderer, improving the game assets, improving the bot AI, getting DP/Nexuiz to make efficient use more than one CPU core, etc. I think these are more important because as far as game mechanics are concerned, Nexuiz is much more of an old-school shooter than a realistic combat simulator. As such uber-real physics isn't a major requirement.
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron