bugs in svn

Developer discussion of experimental fixes, changes, and improvements.

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Postby paperclips » Tue Mar 31, 2009 1:31 pm

Anyone tested the new nvidia 180.44 linux driver? I dont know if this is svn or the driver: http://bayimg.com/aaONcAabK Prolly driver. Game crashes with "Segmentation fault (core dumped)"
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Postby Alien » Tue Mar 31, 2009 2:12 pm

It's engine's fault.
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Postby paperclips » Tue Mar 31, 2009 3:32 pm

paperclips wrote:Anyone tested the new nvidia 180.44 linux driver? I dont know if this is svn or the driver: http://bayimg.com/aaONcAabK Prolly driver. Game crashes with "Segmentation fault (core dumped)"

"Solved", reverted back to darkplaces 8831.
Notes for the curious:
Code: Select all
cd darkplaces && svn up -r 8831 && make -j 3 nexuiz && mv nexuiz-sdl (whereever nexuiz's home might be)
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Postby esteel » Tue Mar 31, 2009 5:21 pm

The -j can lead to subtle bugs.. its better to not use it.
Also i find it much easier to make links from the Nexuiz dir to the darkplaces binaries. Then it also does not matter what name that binary has. ( I like to use make release/make debug for DP which creates darkplaces and darkplaces-sdl binaries. There is not nexuiz-debug target. )
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Working now :)

Postby errotan » Fri Apr 03, 2009 8:39 pm

Today's svn version working now for me without segfaults tested for hours :)

Thank you all !

Result Operation Description
y Directory check Done
y fteqcc update Updated to revision 3152.
y fteqcc make Done
y nexuiz update Updated to revision 6421.
y nexuiz menu Done
y nexuiz server Done
y nexuiz client Done
y darkplaces svn Updated to revision 8846.
y darkplaces make Done
y nexuiz-glx link Done
y nexuiz-sdl link Done
*** All tasks are ok.
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Postby MirceaKitsune » Sun Apr 12, 2009 9:06 pm

Running the latest SVN of both Nexuiz and Darkplaces. Rocket explosions and other projectile hit sounds aren't heard any more. This affects the Mortar, Hagar and Rocket Launcher who's rockets now explode silently, and shooting weapons such as the Electro and Crylink seems to generate no sounds when the projectile hits the wall. This appears to be a DP problem and not a Nexuiz one, since the issue seems to have started taking place after an engine update.
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Postby esteel » Sun Apr 12, 2009 10:53 pm

There have been some sound changes by LH.. keeps crashing for me now and then too. But i have sound just fine.
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Postby MirceaKitsune » Mon Apr 13, 2009 1:29 pm

Seems to have been fixed in SVN today, all sounds are heard now.
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