bugs in svn

Developer discussion of experimental fixes, changes, and improvements.

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Postby [-z-] » Sun Oct 12, 2008 11:51 pm

Maybe lelleilol will make the sounds ;o)
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Postby MirceaKitsune » Wed Oct 15, 2008 9:31 am

Discovered a new bug that still exists in the 14-oct-2008 prebuild; Create a match and enter it with no bots on. Now drag the bot slider to lets say 5. After there are 5 bots on the map plus you the player, drag the bots slider 1 unit down until one bot leaves and only 4 remain instead of 5. Now look at the most lower-left corner of the screen where you have the mini-scoreboard. Your name will appear in two places... one marked with the arrow to the left where you go up or down depending on your score but also another copy of your name at the top of the list like in the screenshot below.

Image
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Postby divVerent » Wed Oct 15, 2008 9:50 am

As this can't be reproduced, it probably is the same issue as the packet loss problems (loading bots takes a very long time, so MAYBE internal networking can drop packets when that happens too).

And this networking bug, that currently leads to outdated scoreboard items for users with packet loss that only correct themselves on the next frag, is indeed the currently only open showstopper bug. Unfortunately LordHavoc is the only one who can fix it, and seems to have no time for now.

Well, this is what our lack of developers leads to. Maybe this bug never gets fixed, and then there will never be any new Nexuiz release. With the current state of the project, this is quite likely.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Wed Oct 15, 2008 12:04 pm

divVerent wrote:As this can't be reproduced, it probably is the same issue as the packet loss problems (loading bots takes a very long time, so MAYBE internal networking can drop packets when that happens too).


Try with different numbers of bots. I get this every time and its also in local servers from the Create tab too, so my lag should be minimal as I'm local (I'm also using a 10mpbs down cable connection if that is even used).

Either way on the topic of the pain sounds I finished making pain sounds for robots and aliens. They may sound a bit weird in-game at first but after playing for a minute or two they sounded just right to me so I think they should work perfectly. I also included a jump sound for each of them for when jumping sounds will be implemented if they will (the "uuh" voice you hear when you jump up). If the devs think they're good they are ready to be added to SVN.

Filedropper link
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Postby MirceaKitsune » Tue Nov 11, 2008 3:46 pm

Found out another a small bug in SVN; The player slips off surfaces that have an inclination no matter how little that inclination is. So if the player sits on a perfectly flat surface (s)he can stay still, but if the surface the player is on is even the tiniest bit inclined the player will slowly slip down. Normally, a slope should have at least a 35% or even 50% slope / ramp inclination before the player slowly slips down it while standing there.
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Postby divVerent » Tue Nov 11, 2008 3:55 pm

I hate that part of the player physics, but it is the way it is supposed to be in a Quake engine. And it isn't easy to change it :(

BTW, the packet loss thing is closed. Please retry the issue with the bot slider.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Wed Nov 19, 2008 12:58 am

Bug discovered by me and confirmed by Ronan.. has been broken in SVN for quite a while now; There are certain announcer voices which don't play any more, most noticeable being the "3 / 2 / 1 frags remaining" announcer. The voice files are still there and since there was no reason to remove this announcer there's clearly a bug. To reproduce, just start a server and shoot bots until you're only 3, 2 or 1 frag(s) remaining... no announcer voice will tell you that. IRC log:

[02:15:46] <Taoki> Either way I had a question; will there still be an "1 / 2 / 3 frags remaining" announcer for DM games? I don't hear it playing any more when there's only 3 frags left though it does play for time, and i believe it was good and useful
[02:23:05] <Ronan> you are right, no annoncer in svn for that
[02:23:28] <Taoki> Was it removed on purpose? Will it be in again?
[02:23:34] <Taoki> I liked it better there personally
[02:23:38] <Ronan> surely a bug, caused by a missing or wrong precache maybe
[02:24:31] <Ronan> the "frag in the row" annoncer had this problem too
[02:25:55] <Taoki> Aah thats good to know. Will post it in the svn bugs topic then

divVerent wrote:BTW, the packet loss thing is closed. Please retry the issue with the bot slider.


Bot slider issue isn't there any more so it's fixed. However the multiple names issue still seems to be happening in the latest revision. This is a screenshot I made two days ago of a new map I was working on... as you can see at the bottom-right corner of the screen I still have two entries with my name in the mini-scoreboard there.
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Postby MirceaKitsune » Fri Nov 21, 2008 9:37 pm

Today I changed my video card and my newer card model allowed me to select more display settings. This revealed a bug to me (or at least something I consider incorrect) which is causing major FPS loss; It seems that in maps which have reflection enabled surfaces (Ruiner and Starship are the official examples) having Reflections turned on from the effects menu causes very low performance around these maps, even when not looking at a surface containing reflections (actually looking at it but having it hidden behind a wall, so no part of the reflected surface renders in your FOV). Not sure if this can be fixed but it's a pretty bad performance issue... reflections should not eat FPS unless they are rendered in your FOV although maybe this is a harder Darkplaces limit.

As a separate but related problem, I also noticed that a surface which contains Reflections causes very bad FPS when looking at it with World Lightning enabled. This can be noticed in Starship only... you will notice that having Reflections and World Lightning (with or without shadows) enabled only one at a time give a good FPS around that map, but when both are on at the same time that causes the FPS top drastically go down. Maybe there should be a cvar or something to allow disabling rendering of World or Dynamic lightning over surfaces that have reflections so lightning doesn't influence these ones?
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Postby [-z-] » Fri Nov 21, 2008 9:51 pm

Have you looked into hint brushes? I'm not sure if they apply on reflections but the concept of not rendering what the player can't see is familiar.
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Postby Alien » Fri Nov 21, 2008 10:23 pm

This is map's fault then.
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