bugs in svn

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Postby [-z-] » Fri Nov 21, 2008 11:23 pm

Alien wrote:This is map's fault then.


Image
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Postby MirceaKitsune » Sat Nov 22, 2008 12:31 am

Alien wrote:This is map's fault then.


That makes sense then... thought it was an engine thingie. Someone should probably take a look at these maps and add some hints and rebuild them then. Also the issue of reflection surfaces having very low performance with lightning is separate from that... still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.
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Postby [-z-] » Sat Nov 22, 2008 12:57 am

MirceaKitsune wrote:still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.


Err... setting a lower quality doesn't render reflections and there is a checkbox for them
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Postby Alien » Sat Nov 22, 2008 6:24 am

MirceaKitsune wrote:
Alien wrote:This is map's fault then.


That makes sense then... thought it was an engine thingie. Someone should probably take a look at these maps and add some hints and rebuild them then. Also the issue of reflection surfaces having very low performance with lightning is separate from that... still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.


And what do you expect? That dynamic lightning should not influence reflections?
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Postby MirceaKitsune » Sat Nov 22, 2008 5:39 pm

Alien wrote:And what do you expect? That dynamic lightning should not influence reflections?


Yes, that's what I meant. A non-default cvar of course, so if someone gets low FPS from that they can manually turn on or off a cvar so no type of world or dynamic lightning renderes over surfaces which have dynamic reflections on them. Not sure if that's a good or bad idea... if bad don't mind me then but maybe it could be helpful.
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Postby Alien » Sat Nov 22, 2008 6:18 pm

So turn off dynamic lightning if your computer can't cope.
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Postby [-z-] » Sat Nov 22, 2008 6:21 pm

MirceaKitsune wrote:Yes, that's what I meant. A non-default cvar of course, so if someone gets low FPS from that they can manually turn on or off a cvar so no type of world or dynamic lightning renderes over surfaces which have dynamic reflections on them. Not sure if that's a good or bad idea... if bad don't mind me then but maybe it could be helpful.


Did you check out this menu?
Image

This screenshot is misleading, I have the cursor over ultimate. These settings are not however, ultimate.
Last edited by [-z-] on Mon Nov 24, 2008 5:14 am, edited 1 time in total.
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Postby MirceaKitsune » Mon Nov 24, 2008 12:43 am

[-z-] wrote:Did you check out this menu?
Image


Of course I have, I know that menu well. However, from it you can only turn Lightning on or off and Reflections on or off. What I meant was a cvar that disabled one over the other only, but yeah if my idea was bad then never mind.
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Postby Alien » Mon Nov 24, 2008 5:10 am

The thing is that making one dependent on other is illogical, cause they are not. You can have one, both or none enabled.
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Postby divVerent » Tue Nov 25, 2008 6:56 am

take_this_cup_of_poison wrote:We don't have diffrent gibs for robots (and blood (oil?)) yet either :(. Someone took a stab at it but it wasn't accepted.


1. I don't remember that.
2. Gibs have to be done with csqc. Extending the current gib code would be a VERY bad idea. Nonetheless, if good gibs for other model types WERE made, they could be included as model files even while they are not yet used (to support them for the models later).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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