Alien wrote:This is map's fault then.

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Alien wrote:This is map's fault then.
MirceaKitsune wrote:still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.
MirceaKitsune wrote:Alien wrote:This is map's fault then.
That makes sense then... thought it was an engine thingie. Someone should probably take a look at these maps and add some hints and rebuild them then. Also the issue of reflection surfaces having very low performance with lightning is separate from that... still advising a cvar to not render lightning on reflection surface for FPS reasons should be added.
Alien wrote:And what do you expect? That dynamic lightning should not influence reflections?
MirceaKitsune wrote:Yes, that's what I meant. A non-default cvar of course, so if someone gets low FPS from that they can manually turn on or off a cvar so no type of world or dynamic lightning renderes over surfaces which have dynamic reflections on them. Not sure if that's a good or bad idea... if bad don't mind me then but maybe it could be helpful.
take_this_cup_of_poison wrote:We don't have diffrent gibs for robots (and blood (oil?)) yet either. Someone took a stab at it but it wasn't accepted.
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