bugs in svn

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Sun Jan 04, 2009 6:58 am

Check out red star republic to see how switches work.
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Postby MirceaKitsune » Tue Jan 06, 2009 6:01 pm

Found 3 other problems in the SVN today:

1 - This issue always existed since 2.4.2. Enabling "Use GLSL to handle color control" from the Video menu darkens the menus and makes them hard to read, and no brightness or contrast setting can make them brighter. The menus should not change their brightness when that option is enabled or disabled.

2 - I'm not sure if this was done on purpose (I hope not) but dragging the bot slider to anything over 4 does not do anything any more. Normally one was allowed to add 7 bots into the match, but now if you drag the "Number of bots" slider to 5, 6 or 7 only 4 bots remain joined in. I know bots probably take some resources and having too many may be stressing to the server, but I think a maximum of 7 was reasonable. I always felt like even 7 was too little of a limit... this also makes things bad in team games especially as you can't even have 4x4 teams any more (you + 7 bots).

3 - This isn't so much of a bug as it is a change of settings, which most likely happened with the recent weapon rebalancing. Bots are becoming way too strong and on the Advanced bot difficulty it can take quite some effort to kill them now. There are times when I have to shoot bots with the shotgun more then 8 times (which hit I mean) and if they picked some armor up it may even take 4 or 5 rockets to kill a bot. It's very annoying to just shoot bots times and times again and have them not die sometimes, so maybe the bot strength could be decreased with at least 10-15% more then it currently is. To keep the overall difficulty intact, bots could be made to have a tiny bit more shooting damage at higher difficulties instead.

Apart from that I would like to say an opinion on something else which isn't really a bug. In one of the recent revisions there were some physics changes and at the ending it said "Please Test". I tested them and I believe that the new player acceleration is a bit too much. Personally I would go with a player acceleration half between what it previously was and what it was changed to currently... probably a bit faster then that.
Last edited by MirceaKitsune on Tue Jan 06, 2009 9:03 pm, edited 1 time in total.
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Postby Alien » Tue Jan 06, 2009 8:57 pm

IMO, most of the things you mentioned are not bugs.
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Postby MirceaKitsune » Tue Jan 06, 2009 9:06 pm

Alien wrote:IMO, most of the things you mentioned are not bugs.


I considered the menu darkening a bug as I think GLSL color control should only affect the 3D environment, not the menus, so that's more like a glitch from some points. The bot number problem is a bug as the game and menus are set to initially allow 7 but the game seems to be stuck on allowing only 4, braking at least the menu setting and likely the Campaign and probably other things as well.

[EDIT] Bug 2 in my post above does not exist. The reason I was getting limited to 4 bots was because I accidentally dragged the Number of Players slider to 4, so both bots and players were getting limited to that. I apologize for my mistake.
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Postby Alien » Tue Jan 06, 2009 10:01 pm

GLSL can manage brightness, so why shouldn't it affect menu?

Bots are emulated clients with ClientConnect(); PutClientInServer();
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Postby MirceaKitsune » Tue Jan 06, 2009 10:28 pm

Alien wrote:GLSL can manage brightness, so why shouldn't it affect menu?


Its problem is that it darkens the menus too much and there isn't any other brightness setting to brighten them back when it happens. I also see no use for it changing the menu darkness either. If it's a normal thing and better left unchanged however disregard my report.

Anyway I found another thing which I consider a problem... this happens at least for the Windows version of the game: If you let your client run in a match then minimize to Windows and return back to the game after a few minutes, when the game is restored after being minimized (and muted) all sounds which were played while the game was down (weapon shots, pain sounds, etc.) are played at the same time all of a sudden causing a loud audio explosion when the game is restored. The sounds are basically remembered, and when the client is restored they are all thrown at the same time instead of being forgotten and never played at all. I'm not sure if to consider this a bug or not so I hope I'm not going down a wrong path reporting such things here.
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Postby divVerent » Tue Jan 06, 2009 10:40 pm

Nope. This is not a bug.

GLSL postprocessing takes place after scene rendering, before 2D rendering (so the same pass does bloom too).

Menu is not passed throuhg GLSL postprocessing, because it is 2D, and it really isn't feasible to do that (or menu would get bloomed).

So with GLSL gamma, the color control values can't affect the menu. With hardware gamma, they can and do (they also affect other windows on the screen of other apps - they affect EVERYTHING). That's all.

So GLSL gamma does not DARKEN the menus - but it does not BRIGHTEN them, as HW gamma does. This can't be helped.

Bot slider - works for me.

Bot skill - just reduce their skill value.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby sYm » Wed Jan 07, 2009 11:03 am

MirceaKitsune wrote:[

this happens at least for the Windows version of the game: If you let your client run in a match then minimize to Windows and return back to the game after a few minutes, when the game is restored after being minimized (and muted) all sounds which were played while the game was down (weapon shots, pain sounds, etc.) are played at the same time all of a sudden causing a loud audio explosion when the game is restored. The sounds are basically remembered, and when the client is restored they are all thrown at the same time instead of being forgotten and never played at all. I'm not sure if to consider this a bug or not so I hope I'm not going down a wrong path reporting such things here.


I had that on mac too, but it is gone now for like two months.
bye sYm PB

#pb.nexuiz #nexuiz.de @ quakenet.org
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Postby GreEn`mArine » Tue Jan 27, 2009 7:28 pm

Current SVN Bug:
Take strength and go through a teleporter. Your weapon model disappears. It comes back some time after strength wore off. Changing the weapon during strength doesn't help to get the weapon back!
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby MirceaKitsune » Wed Jan 28, 2009 12:50 am

Found another bug in the latest SVN which has been there for a little while. Some announcer voices now play at a very low volume (possibly directionally?). For instance, after I kill a lot without dieing I hear the announcer voice saying "Rage!" at an almost unhearable volume. Voices such as "X frags / minutes remain" are heard correctly however and yes I have the announcer / Info volume slider all the way up to MAX as well as all other sub-volumes. Headphone Friendly mode is enabled... this may probably be the cause or it may not.
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