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MirceaKitsune wrote:Found another bug in the latest SVN which has been there for a little while. Some announcer voices now play at a very low volume (possibly directionally?). For instance, after I kill a lot without dieing I hear the announcer voice saying "Rage!" at an almost unhearable volume. Voices such as "X frags / minutes remain" are heard correctly however and yes I have the announcer / Info volume slider all the way up to MAX as well as all other sub-volumes. Headphone Friendly mode is enabled... this may probably be the cause or it may not.
MirceaKitsune wrote:Anyway I found another thing which I consider a problem... this happens at least for the Windows version of the game: If you let your client run in a match then minimize to Windows and return back to the game after a few minutes, when the game is restored after being minimized (and muted) all sounds which were played while the game was down (weapon shots, pain sounds, etc.) are played at the same time all of a sudden causing a loud audio explosion when the game is restored. The sounds are basically remembered, and when the client is restored they are all thrown at the same time instead of being forgotten and never played at all. I'm not sure if to consider this a bug or not so I hope I'm not going down a wrong path reporting such things here.
MirceaKitsune wrote:Given 2.5 is getting very close to being released, I thought to highlight a few more issues I still see in the game if it isn't too late now.MirceaKitsune wrote:Found another bug in the latest SVN which has been there for a little while. Some announcer voices now play at a very low volume (possibly directionally?). For instance, after I kill a lot without dieing I hear the announcer voice saying "Rage!" at an almost unhearable volume. Voices such as "X frags / minutes remain" are heard correctly however and yes I have the announcer / Info volume slider all the way up to MAX as well as all other sub-volumes. Headphone Friendly mode is enabled... this may probably be the cause or it may not.
I'm not completely certain but I'm getting the impression this is still happening. The spree and combo voice announcers are almost unhearable to me. Headphone friendly mode enabled once again.
Still experiencing this one. Not sure if it can be fixed before 2.5 but I thought it would be good to still highlight it just in case.
There are two more small issues apart from these which I still thought to mention here. First is, the two new mutators Bloodloss and Pinata do not appear in the "Active modifications:" list from server info. I run my local games with Footsteps, Bloodloss and Pinata all enabled, but if I press the Server Info key in-game I only see "Active modifications: Footsteps" without the other two as well. [EDIT] This also includes the Weapons stay mutator and weapon arenas.
Second, this is a very small tweak I brought up to Div a few months ago. I think the cvar cl_bob should default to 0.01 and not 0.02. When 0.02, setting cl_bobcycle to any value causes the player to bob like he's limping which looks bad. Test it if you wish, cl_bob is much better at 0.01... especially now that view bobbing is also a setting in the menus.
divVerent wrote:Sorry, after the big resistance against the automatic taunts, I have the impression that your opinions aren't representing the majority.
Anyway, view bobbing is insanely ugly, no matter how you configure it. Still, this is something that should be brought up with LordHavoc, as DarkPlaces uses the very same bobbing settings for Quake (cl_bob 0.06, cl_bobcycle 0.6), which to me indicates that the majority of the players using DarkPlaces (e.g. in Quake) actually want it the way it is.
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