divVerent wrote:Models must be available in pk3 files specified in sv_curl_serverpackages.
But 2.4.2 is working good without models (pk3's).
divVerent wrote:There was a player who has claimed to see invisible players, but it never happened again. Maybe a networking glitch (sometimes packets get bits changed in transfer - note that in IP; only the header is checksummed, but not the data).
In my case that was hapenning very often (but not each time). Almost (sometimes for one player) everytime same player is invisible for all players. That wasn't happen in 2.4.2.
EDIT: My sv is normally connected to the internet but i have lan - desktop <-> server - 1m cable.
Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?
I have idea to change some cvars in client by Host_ClientCommands in Host_Spawn_f and restore it to original when client are disconnecting (SV_DropClient).