Gameplay like that should be not a mutator, but ctf default.
But there are some balance issues.
2 spies = 90% invisibility? טּ_טּ
2 medics = 10 hp/sec regen טּ_טּ
also marksman + warrior seem to be pretty cheesy.
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2 spies = 90% invisibility?
2 medics = 10 hp/sec regen
CTF is capture the flag not capture team fortress (with flags or no).
I think we need to consolidate all this into one project, just so that we don't have to reproduce the same code.
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