[CTF] - My Views on the Game and the Current Scoring System

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Mon Sep 22, 2008 3:08 pm

Ok, ok, i'll test it without any prior negative :!: opinion.

Yet, in eggandbacon, it's far more easier for 8 players kill 1, then for 7 kill 8. :P
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Postby MirceaKitsune » Mon Sep 22, 2008 7:39 pm

Dun have time to read everything that was said here, but this is my view about the CTF game type; It's really good and almost the way if has to be but there are two things that bother me a lot about it;

1 - On the eye candy side, both flags are floating symbols and not flags like they should be. In the end the gametype is called Capture the Flag not Capture the Symbol, so one of the first things on the appearance side I'd like to see are the flags actually being flags. Symbols are perfect for Domination though. Flags could have team symbols painted on them too alongside the team color if needed.

2 - On the scoring now there's one thing that always bothered me; Instead of flag captures having their own scoring system (where each capture gives 1 point to the respective team) capturing the flag only throws 100 frags for that team. In other words, if you shoot 100 players from the enemy team in a CTF game you do exactly the same thing as making a simple flag capture. Of course grabbing the flag is easier then shooting 100 players, but still shouldn't the scoring be based on the flags only and the deathmatch part removed out of CTF? Each player's frag count can just be put in a separate list if how much you frag is important in such a game type. Same for other game types where the objective is not to kill as much as possible and scoring should be done by doing what you must there.
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Postby ai » Mon Sep 22, 2008 8:59 pm

MirceaKitsune wrote:1 - On the eye candy side, both flags are floating symbols and not flags like they should be. In the end the gametype is called Capture the Flag not Capture the Symbol, so one of the first things on the appearance side I'd like to see are the flags actually being flags. Symbols are perfect for Domination though. Flags could have team symbols painted on them too alongside the team color if needed.

Yeah, that's already being made. There was a huge discussion about flag concepts and this link below is the winning concept. This got the most votes. So I'm currently creating textures for it and such and if everything works out hopefully it will become a standard.
Link: http://www.alientrap.org/forum/viewtopic.php?t=3669

MirceaKitsune wrote:2 - On the scoring now there's one thing that always bothered me; Instead of flag captures having their own scoring system (where each capture gives 1 point to the respective team) capturing the flag only throws 100 frags for that team. In other words, if you shoot 100 players from the enemy team in a CTF game you do exactly the same thing as making a simple flag capture. Of course grabbing the flag is easier then shooting 100 players, but still shouldn't the scoring be based on the flags only and the deathmatch part removed out of CTF? Each player's frag count can just be put in a separate list if how much you frag is important in such a game type. Same for other game types where the objective is not to kill as much as possible and scoring should be done by doing what you must there.

Good, then we have one more on board. Many players do think like that, but some people think that will only hurt CTF (which I actually don't see how). But if enough people actually wants this maybe it will be changed in the future. Let's keep pushing the devs in this direction.
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Postby [-z-] » Tue Sep 23, 2008 1:36 am

ai wrote:Caste: Is it CasteDM you mean?

dm_castle perhaps?

I think the 70% reduction is good.

I can't wait for new flags, they are looking great.


But I'd like to get this thread back on track.



The scoreboard needs work.



MirceaKitsune wrote:2 - On the scoring now there's one thing that always bothered me; Instead of flag captures having their own scoring system (where each capture gives 1 point to the respective team) capturing the flag only throws 100 frags for that team. Word words words.

Welcome to Nexuiz last year. There is a huge CSQC change to a different system that has just occurred, I believe your 2.4.2 client BY DEFAULT, runs in this mode. You may have downloaded new scoreboards from a server. But yeah... that's how it was.

I'm not positive but I think this might be something you can toggle as a server admin.
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Postby MirceaKitsune » Tue Sep 23, 2008 10:01 am

[-z-] wrote:Welcome to Nexuiz last year. There is a huge CSQC change to a different system that has just occurred, I believe your 2.4.2 client BY DEFAULT, runs in this mode. You may have downloaded new scoreboards from a server. But yeah... that's how it was.

I'm not positive but I think this might be something you can toggle as a server admin.


So the 2.4.2 client runs like that be default? I did download some mods but I think it was the classic Nexuiz CTF I played. But if it was like that I'd be really glad to see a return of such a scoring type :)
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Postby Alien » Wed Sep 24, 2008 12:17 pm

This is not scoreboard issue. One cap - one point setting is only available in svn servers, imo. Please correct me if i'm wrong. Yet you can use new scoreboard in 2.4.2 but you'll get more detailed statistics not the changed gameplay.
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Postby MirceaKitsune » Wed Sep 24, 2008 3:06 pm

Alien wrote:This is not scoreboard issue. One cap - one point setting is only available in svn servers, imo. Please correct me if i'm wrong. Yet you can use new scoreboard in 2.4.2 but you'll get more detailed statistics not the changed gameplay.


Yeah I checked the latest precompiled SVN build does show Caps and Score so yeah that's much better :) Though it seems the score is still counted differently and you must make a certain number of points to win, not just 3 or 10 flag captures.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Postby [-z-] » Wed Sep 24, 2008 11:51 pm

So... now that we've clarified a problem solved by the devs some time ago... how about we go forward with this equation? Can anyone expand upon it?
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