I kept wondering about the health system in Nexuiz which seems to be a bit different then that in most other games of its type. Currently in Nexuiz, each player starts with 150 points of health and every health pack they pick up increases their health with a certain amount up to hundreds of health points (if they can pick many health packs fast enough). However, the health will eventually always increase / decrease towards the value of 100, so if your health is over 100 it will slowly decrease to it and if it's under 100 the player will regenerate once out of fight until he/she has 100 health points again.
I think it's an interesting system hitpoint system, but wouldn't it be better still if it acted more like the health in other games? One of my suggestions was letting players spawn with the classic 100 of health points and making the ability to regenerate health a mutator only and not fixed a default, for those who still want to use it. To compensate the lack of regeneration however, we could allow players to have up to 199 (or 200) points of health without decreasing it, but if the health goes over 200 it will then drop down to 200 / 199. I'd also suggest making a hard limit of maybe 300 or such for the temporary amount of health you can hold before you decrease, over which health cannot go in any conditions.
Something should also be done about armor which also has increasing / decreasing values when over the fixed 100 (in some games armor is normally at its max when it reaches 150 or 100). For armor I'd love to see a hard limit of 150 - 200 over which it cannot any more go up but will also not decrease with time. Armor is something you wear and it's not pretty justifiable why it decreases if no one hits you (since armor isn't something "live" like health is so you can regenerate or sicken, unless we consider it an electric armor of sorts though the pickups look like a jacket and pads). If that could risk making players too invincible that could be compensated by tweaking weapons to do a tiny bit more damage overall if proven necessary.
So yeah post your ideas and suggestions about how the health / armor points system in Nexuiz should be remade. My own idea was once again inspired from UT though the numbers can be arranged and programmed in many different ways.